bevy/examples/2d
UkoeHB ead84e0e3d
Rename BreakLineOn to LineBreak (#15583)
# Objective

- Improve code quality in preparation for
https://github.com/bevyengine/bevy/discussions/15014

## Solution

- Rename BreakLineOn to LineBreak.

## Migration Guide

`BreakLineOn` was renamed to `LineBreak`, and paramters named
`linebreak_behavior` were renamed to `linebreak`.
2024-10-01 22:30:50 +00:00
..
2d_shapes.rs Migrate meshes and materials to required components (#15524) 2024-10-01 21:33:17 +00:00
2d_viewport_to_world.rs Return Results from Camera's world/viewport conversion methods (#14989) 2024-09-03 19:45:15 +00:00
bloom_2d.rs Migrate meshes and materials to required components (#15524) 2024-10-01 21:33:17 +00:00
bounding_2d.rs Fix floating point math (#15239) 2024-09-16 23:28:12 +00:00
custom_gltf_vertex_attribute.rs Migrate meshes and materials to required components (#15524) 2024-10-01 21:33:17 +00:00
mesh2d_alpha_mode.rs Migrate meshes and materials to required components (#15524) 2024-10-01 21:33:17 +00:00
mesh2d_arcs.rs Migrate meshes and materials to required components (#15524) 2024-10-01 21:33:17 +00:00
mesh2d_manual.rs Migrate meshes and materials to required components (#15524) 2024-10-01 21:33:17 +00:00
mesh2d_vertex_color_texture.rs Migrate meshes and materials to required components (#15524) 2024-10-01 21:33:17 +00:00
mesh2d.rs Migrate meshes and materials to required components (#15524) 2024-10-01 21:33:17 +00:00
move_sprite.rs
pixel_grid_snap.rs Migrate meshes and materials to required components (#15524) 2024-10-01 21:33:17 +00:00
rotation.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
sprite_animation.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
sprite_flipping.rs
sprite_sheet.rs Deprecate SpriteSheetBundle and AtlasImageBundle (#12218) 2024-03-03 20:11:15 +00:00
sprite_slice.rs Have EntityCommands methods consume self for easier chaining (#14897) 2024-08-26 18:24:59 +00:00
sprite_tile.rs
sprite.rs
text2d.rs Rename BreakLineOn to LineBreak (#15583) 2024-10-01 22:30:50 +00:00
texture_atlas.rs Split TextureAtlasSources out of TextureAtlasLayout and make TextureAtlasLayout serializable (#15344) 2024-09-30 17:11:56 +00:00
transparency_2d.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
wireframe_2d.rs Migrate meshes and materials to required components (#15524) 2024-10-01 21:33:17 +00:00