 94e0e1f031
			
		
	
	
		94e0e1f031
		
			
		
	
	
	
	
		
			
			# Objective Make the examples look more uniform and more polished. following the issue #17167 ## Solution - [x] Added a minimal UI explaining how to interact with the examples only when needed. - [x] Used the same notation for interactions ex : "Up Arrow: Move Forward \nLeft / Right Arrow: Turn" - [x] Set the color to [GRAY](https://github.com/bevyengine/bevy/pull/17237#discussion_r1907560092) when it's not visible enough - [x] Changed some colors to be easy on the eyes - [x] removed the //camera comment - [x] Unified the use of capital letters in the examples. - [x] Simplified the mesh2d_arc offset calculations. ... --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Rob Parrett <robparrett@gmail.com>
		
			
				
	
	
		
			40 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Demonstrates how to use transparency in 2D.
 | |
| //! Shows 3 bevy logos on top of each other, each with a different amount of transparency.
 | |
| 
 | |
| use bevy::prelude::*;
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .add_plugins(DefaultPlugins)
 | |
|         .add_systems(Startup, setup)
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
 | |
|     commands.spawn(Camera2d);
 | |
| 
 | |
|     let sprite_handle = asset_server.load("branding/icon.png");
 | |
| 
 | |
|     commands.spawn((
 | |
|         Sprite::from_image(sprite_handle.clone()),
 | |
|         Transform::from_xyz(-100.0, 0.0, 0.0),
 | |
|     ));
 | |
|     commands.spawn((
 | |
|         Sprite {
 | |
|             image: sprite_handle.clone(),
 | |
|             // Alpha channel of the color controls transparency.
 | |
|             color: Color::srgba(0.0, 0.0, 1.0, 0.7),
 | |
|             ..default()
 | |
|         },
 | |
|         Transform::from_xyz(0.0, 0.0, 0.1),
 | |
|     ));
 | |
|     commands.spawn((
 | |
|         Sprite {
 | |
|             image: sprite_handle,
 | |
|             color: Color::srgba(0.0, 1.0, 0.0, 0.3),
 | |
|             ..default()
 | |
|         },
 | |
|         Transform::from_xyz(100.0, 0.0, 0.2),
 | |
|     ));
 | |
| }
 |