
# Objective - Migrate UI bundles to required components, fixes #15889 ## Solution - deprecate `NodeBundle` in favor of `Node` - deprecate `ImageBundle` in favor of `UiImage` - deprecate `ButtonBundle` in favor of `Button` ## Testing CI. ## Migration Guide - Replace all uses of `NodeBundle` with `Node`. e.g. ```diff commands - .spawn(NodeBundle { - style: Style { + .spawn(( + Node::default(), + Style { width: Val::Percent(100.), align_items: AlignItems::Center, justify_content: JustifyContent::Center, ..default() }, - ..default() - }) + )) ``` - Replace all uses of `ButtonBundle` with `Button`. e.g. ```diff .spawn(( - ButtonBundle { - style: Style { - width: Val::Px(w), - height: Val::Px(h), - // horizontally center child text - justify_content: JustifyContent::Center, - // vertically center child text - align_items: AlignItems::Center, - margin: UiRect::all(Val::Px(20.0)), - ..default() - }, - image: image.clone().into(), + Button, + Style { + width: Val::Px(w), + height: Val::Px(h), + // horizontally center child text + justify_content: JustifyContent::Center, + // vertically center child text + align_items: AlignItems::Center, + margin: UiRect::all(Val::Px(20.0)), ..default() }, + UiImage::from(image.clone()), ImageScaleMode::Sliced(slicer.clone()), )) ``` - Replace all uses of `ImageBundle` with `UiImage`. e.g. ```diff - commands.spawn(ImageBundle { - image: UiImage { + commands.spawn(( + UiImage { texture: metering_mask, ..default() }, - style: Style { + Style { width: Val::Percent(100.0), height: Val::Percent(100.0), ..default() }, - ..default() - }); + )); ``` --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com>
84 lines
2.9 KiB
Rust
84 lines
2.9 KiB
Rust
//! Demonstrates how to use transparency with UI.
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//! Shows two colored buttons with transparent text.
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use bevy::prelude::*;
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fn main() {
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App::new()
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.insert_resource(ClearColor(Color::BLACK))
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.run();
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn(Camera2d);
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let font_handle = asset_server.load("fonts/FiraSans-Bold.ttf");
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commands
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.spawn((
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Node::default(),
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Style {
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width: Val::Percent(100.0),
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height: Val::Percent(100.0),
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align_items: AlignItems::Center,
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justify_content: JustifyContent::SpaceAround,
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..default()
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},
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))
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.with_children(|parent| {
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parent
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.spawn((
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Button,
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Style {
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width: Val::Px(150.0),
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height: Val::Px(65.0),
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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..default()
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},
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BackgroundColor(Color::srgb(0.1, 0.5, 0.1)),
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))
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.with_children(|parent| {
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parent.spawn((
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Text::new("Button 1"),
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TextFont {
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font: font_handle.clone(),
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font_size: 33.0,
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..default()
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},
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// Alpha channel of the color controls transparency.
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TextColor(Color::srgba(1.0, 1.0, 1.0, 0.2)),
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));
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});
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// Button with a different color,
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// to demonstrate the text looks different due to its transparency.
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parent
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.spawn((
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Button,
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Style {
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width: Val::Px(150.0),
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height: Val::Px(65.0),
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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..default()
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},
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BackgroundColor(Color::srgb(0.5, 0.1, 0.5)),
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))
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.with_children(|parent| {
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parent.spawn((
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Text::new("Button 2"),
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TextFont {
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font: font_handle.clone(),
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font_size: 33.0,
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..default()
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},
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// Alpha channel of the color controls transparency.
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TextColor(Color::srgba(1.0, 1.0, 1.0, 0.2)),
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));
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});
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});
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}
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