 1ba7429371
			
		
	
	
		1ba7429371
		
	
	
	
	
		
			
			# Objective Provide a starting point for #3951, or a partial solution. Providing a few comment blocks to discuss, and hopefully find better one in the process. ## Solution Since I am pretty new to pretty much anything in this context, I figured I'd just start with a draft for some file level doc blocks. For some of them I found more relevant details (or at least things I considered interessting), for some others there is less. ## Changelog - Moved some existing comments from main() functions in the 2d examples to the file header level - Wrote some more comment blocks for most other 2d examples TODO: - [x] 2d/sprite_sheet, wasnt able to come up with something good yet - [x] all other example groups... Also: Please let me know if the commit style is okay, or to verbose. I could certainly squash these things, or add more details if needed. I also hope its okay to raise this PR this early, with just a few files changed. Took me long enough and I dont wanted to let it go to waste because I lost motivation to do the whole thing. Additionally I am somewhat uncertain over the style and contents of the commets. So let me know what you thing please.
		
			
				
	
	
		
			84 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how to override the window scale factor imposed by the
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| //! operating system.
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| 
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| use bevy::prelude::*;
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| 
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| fn main() {
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|     App::new()
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|         .insert_resource(WindowDescriptor {
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|             width: 500.,
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|             height: 300.,
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|             ..default()
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|         })
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|         .add_plugins(DefaultPlugins)
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|         .add_startup_system(setup)
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|         .add_system(toggle_override)
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|         .add_system(change_scale_factor)
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|         .run();
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| }
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| 
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| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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|     // ui camera
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|     commands.spawn_bundle(UiCameraBundle::default());
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|     // root node
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|     commands
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|         .spawn_bundle(NodeBundle {
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|             style: Style {
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|                 size: Size::new(Val::Percent(100.0), Val::Percent(100.0)),
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|                 justify_content: JustifyContent::SpaceBetween,
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|                 ..default()
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|             },
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|             color: Color::NONE.into(),
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|             ..default()
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|         })
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|         .with_children(|parent| {
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|             // left vertical fill (border)
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|             parent
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|                 .spawn_bundle(NodeBundle {
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|                     style: Style {
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|                         size: Size::new(Val::Px(200.0), Val::Percent(100.0)),
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|                         border: UiRect::all(Val::Px(2.0)),
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|                         ..default()
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|                     },
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|                     color: Color::rgb(0.65, 0.65, 0.65).into(),
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|                     ..default()
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|                 })
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|                 .with_children(|parent| {
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|                     parent.spawn_bundle(TextBundle {
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|                         style: Style {
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|                             align_self: AlignSelf::FlexEnd,
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|                             ..default()
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|                         },
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|                         text: Text::with_section(
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|                             "Example text",
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|                             TextStyle {
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|                                 font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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|                                 font_size: 30.0,
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|                                 color: Color::WHITE,
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|                             },
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|                             Default::default(),
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|                         ),
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|                         ..default()
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|                     });
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|                 });
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|         });
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| }
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| 
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| /// This system toggles scale factor overrides when enter is pressed
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| fn toggle_override(input: Res<Input<KeyCode>>, mut windows: ResMut<Windows>) {
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|     let window = windows.primary_mut();
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|     if input.just_pressed(KeyCode::Return) {
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|         window.set_scale_factor_override(window.scale_factor_override().xor(Some(1.)));
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|     }
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| }
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| 
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| /// This system changes the scale factor override when up or down is pressed
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| fn change_scale_factor(input: Res<Input<KeyCode>>, mut windows: ResMut<Windows>) {
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|     let window = windows.primary_mut();
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|     if input.just_pressed(KeyCode::Up) {
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|         window.set_scale_factor_override(window.scale_factor_override().map(|n| n + 1.));
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|     } else if input.just_pressed(KeyCode::Down) {
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|         window.set_scale_factor_override(window.scale_factor_override().map(|n| (n - 1.).max(1.)));
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|     }
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| }
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