This is an implementation within `bevy_window::window` that fixes #12229. # Objective Fixes #12229, allow users to retrieve the window's size and physical size as Vectors without having to manually construct them using `height()` and `width()` or `physical_height()` and `physical_width()` ## Solution As suggested in #12229, created two public functions within `window`: `size() -> Vec` and `physical_size() -> UVec` that return the needed Vectors ready-to-go. ### Discussion My first FOSS PRQ ever, so bear with me a bit. I'm new to this. - I replaced instances of ```Vec2::new(window.width(), window.height());``` or `UVec2::new(window.physical_width(), window.physical_height());` within bevy examples be replaced with their `size()`/`physical_size()` counterparts? - Discussion within #12229 still holds: should these also be added to WindowResolution? |
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| .. | ||
| layout | ||
| render | ||
| widget | ||
| accessibility.rs | ||
| focus.rs | ||
| geometry.rs | ||
| lib.rs | ||
| measurement.rs | ||
| node_bundles.rs | ||
| stack.rs | ||
| texture_slice.rs | ||
| ui_material.rs | ||
| ui_node.rs | ||
| update.rs | ||