bevy/crates/bevy_pbr/src
Xzihnago eba8744a70
Add Debug derive for ScreenSpaceAmbientOcclusionSettings struct (#13387)
# Objective

To streamline the code which utilizes `Debug` in user's struct like
`GraphicsSettings`. This addition aims to enhance code simplicity and
readability.

## Solution

Add `Debug` derive for `ScreenSpaceAmbientOcclusionSettings` struct.

## Testing

Should have no impact.
2024-05-16 11:29:34 +00:00
..
deferred Implement percentage-closer filtering (PCF) for point lights. (#12910) 2024-04-10 20:16:08 +00:00
light Add docs for PointLight (#13355) 2024-05-13 18:55:36 +00:00
light_probe Implement clearcoat per the Filament and the KHR_materials_clearcoat specifications. (#13031) 2024-05-05 22:57:05 +00:00
lightmap Generate MeshUniforms on the GPU via compute shader where available. (#12773) 2024-04-10 05:33:32 +00:00
meshlet Meshlet remove per-cluster data upload (#13125) 2024-05-04 19:56:19 +00:00
prepass Skip redundant mesh_position_local_to_world call in vertex prepass shader (#13158) 2024-05-14 16:31:58 +00:00
render Apply uv transform in the prepass (#13250) 2024-05-13 22:33:09 +00:00
ssao Add Debug derive for ScreenSpaceAmbientOcclusionSettings struct (#13387) 2024-05-16 11:29:34 +00:00
bundle.rs Implement clone for most bundles. (#12993) 2024-04-16 16:37:09 +00:00
extended_material.rs Add missing Default impl to ExtendedMaterial. (#13008) 2024-04-18 12:57:14 +00:00
fog.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
lib.rs Fix CameraProjection panic and improve CameraProjectionPlugin (#11808) 2024-04-26 23:52:09 +00:00
material.rs Implement visibility ranges, also known as hierarchical levels of detail (HLODs). (#12916) 2024-05-03 00:11:35 +00:00
parallax.rs bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
pbr_material.rs Add UV channel selection to StandardMaterial (#13200) 2024-05-13 18:23:09 +00:00
wireframe.rs Use WireframeColor to override global color (#13034) 2024-04-20 13:59:12 +00:00