
# Objective Adopted #11748 ## Solution I've rebased on main to fix the merge conflicts. ~~Not quite ready to merge yet~~ * Clippy is happy and the tests are passing, but... * ~~The new shapes in `examples/2d/2d_shapes.rs` don't look right at all~~ Never mind, looks like radians and degrees just got mixed up at some point? * I have updated one doc comment based on a review in the original PR. --------- Co-authored-by: Alexis "spectria" Horizon <spectria.limina@gmail.com> Co-authored-by: Alexis "spectria" Horizon <118812919+spectria-limina@users.noreply.github.com> Co-authored-by: Joona Aalto <jondolf.dev@gmail.com> Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Ben Harper <ben@tukom.org>
58 lines
1.8 KiB
Rust
58 lines
1.8 KiB
Rust
//! Shows how to render simple primitive shapes with a single color.
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use bevy::{
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prelude::*,
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sprite::{MaterialMesh2dBundle, Mesh2dHandle},
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};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.run();
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}
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const X_EXTENT: f32 = 800.;
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<ColorMaterial>>,
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) {
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commands.spawn(Camera2dBundle::default());
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let shapes = [
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Mesh2dHandle(meshes.add(Circle { radius: 50.0 })),
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Mesh2dHandle(meshes.add(CircularSector::new(50.0, 1.0))),
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Mesh2dHandle(meshes.add(CircularSegment::new(50.0, 1.25))),
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Mesh2dHandle(meshes.add(Ellipse::new(25.0, 50.0))),
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Mesh2dHandle(meshes.add(Annulus::new(25.0, 50.0))),
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Mesh2dHandle(meshes.add(Capsule2d::new(25.0, 50.0))),
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Mesh2dHandle(meshes.add(Rectangle::new(50.0, 100.0))),
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Mesh2dHandle(meshes.add(RegularPolygon::new(50.0, 6))),
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Mesh2dHandle(meshes.add(Triangle2d::new(
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Vec2::Y * 50.0,
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Vec2::new(-50.0, -50.0),
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Vec2::new(50.0, -50.0),
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))),
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];
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let num_shapes = shapes.len();
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for (i, shape) in shapes.into_iter().enumerate() {
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// Distribute colors evenly across the rainbow.
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let color = Color::hsl(360. * i as f32 / num_shapes as f32, 0.95, 0.7);
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commands.spawn(MaterialMesh2dBundle {
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mesh: shape,
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material: materials.add(color),
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transform: Transform::from_xyz(
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// Distribute shapes from -X_EXTENT/2 to +X_EXTENT/2.
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-X_EXTENT / 2. + i as f32 / (num_shapes - 1) as f32 * X_EXTENT,
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0.0,
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0.0,
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),
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..default()
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});
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}
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}
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