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3d_scene.rs
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3d_shapes.rs
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Add binned 2d/3d Wireframe render phase (#18587)
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2025-04-09 21:34:53 +00:00 |
3d_viewport_to_world.rs
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Make Query::single (and friends) return a Result (#18082)
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2025-03-02 19:51:56 +00:00 |
animated_material.rs
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anisotropy.rs
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Upgrade to Rust 1.88 (#19825)
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2025-06-26 19:38:19 +00:00 |
anti_aliasing.rs
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Make TAA non-experimental, fixes (#18349)
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2025-06-02 16:04:08 +00:00 |
atmosphere.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
atmospheric_fog.rs
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auto_exposure.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
blend_modes.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
bloom_3d.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
camera_sub_view.rs
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clearcoat.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
clustered_decals.rs
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color_grading.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
decal.rs
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Upgrade to Rust Edition 2024 (#17967)
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2025-02-24 03:54:47 +00:00 |
deferred_rendering.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
depth_of_field.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
edit_material_on_gltf.rs
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Event Split: Event , EntityEvent , and BufferedEvent (#19647)
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2025-06-15 16:46:34 +00:00 |
fog_volumes.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
fog.rs
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Explanation for the 'classic' fog example (#19196)
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2025-06-23 20:55:38 +00:00 |
generate_custom_mesh.rs
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Make Query::single (and friends) return a Result (#18082)
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2025-03-02 19:51:56 +00:00 |
irradiance_volumes.rs
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Make IrradianceVolume require LightProbe (and document this). (#19621)
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2025-06-13 17:09:31 +00:00 |
lighting.rs
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Upgrade to Rust 1.88 (#19825)
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2025-06-26 19:38:19 +00:00 |
lightmaps.rs
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Add GltfMeshName component and Deref implementations (#19331)
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2025-05-23 20:56:48 +00:00 |
lines.rs
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Type erased materials (#19667)
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2025-06-27 22:57:24 +00:00 |
load_gltf_extras.rs
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Merge Style properties into Node. Use ComputedNode for computed properties. (#15975)
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2024-10-18 22:25:33 +00:00 |
load_gltf.rs
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manual_material.rs
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Type erased materials (#19667)
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2025-06-27 22:57:24 +00:00 |
mesh_ray_cast.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
meshlet.rs
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Meshlet BVH Culling (#19318)
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2025-06-29 00:04:21 +00:00 |
mixed_lighting.rs
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Event Split: Event , EntityEvent , and BufferedEvent (#19647)
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2025-06-15 16:46:34 +00:00 |
motion_blur.rs
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Remove WebGL padding from MotionBlur (#18727)
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2025-04-06 20:00:59 +00:00 |
occlusion_culling.rs
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Upgrade to Rust 1.88 (#19825)
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2025-06-26 19:38:19 +00:00 |
order_independent_transparency.rs
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orthographic.rs
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parallax_mapping.rs
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Add newlines before impl blocks (#19746)
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2025-06-22 23:07:02 +00:00 |
parenting.rs
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pbr.rs
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Fix pbr example text rotation (#19571)
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2025-06-10 16:57:57 +00:00 |
pcss.rs
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Make TAA non-experimental, fixes (#18349)
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2025-06-02 16:04:08 +00:00 |
post_processing.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
query_gltf_primitives.rs
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Cosmetic tweaks to query_gltf_primitives (#16102)
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2024-10-27 19:06:19 +00:00 |
reflection_probes.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
render_to_texture.rs
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rotate_environment_map.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
scrolling_fog.rs
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Make TAA non-experimental, fixes (#18349)
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2025-06-02 16:04:08 +00:00 |
shadow_biases.rs
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Fix shadow_biases example (#18303)
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2025-03-14 19:50:49 +00:00 |
shadow_caster_receiver.rs
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skybox.rs
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Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167)
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2025-03-05 23:08:46 +00:00 |
solari.rs
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bevy_solari: RIS for Direct Lighting (#19620)
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2025-06-23 00:47:10 +00:00 |
specular_tint.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
spherical_area_lights.rs
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Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167)
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2025-03-05 23:08:46 +00:00 |
split_screen.rs
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separate border colors (#18682)
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2025-05-26 16:57:13 +00:00 |
spotlight.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
ssao.rs
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Upgrade to Rust 1.88 (#19825)
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2025-06-26 19:38:19 +00:00 |
ssr.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
texture.rs
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tonemapping.rs
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Rename JustifyText to Justify (#19522)
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2025-06-09 19:59:48 +00:00 |
transmission.rs
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Make TAA non-experimental, fixes (#18349)
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2025-06-02 16:04:08 +00:00 |
transparency_3d.rs
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Upgrade to Rust Edition 2024 (#17967)
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2025-02-24 03:54:47 +00:00 |
two_passes.rs
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update_gltf_scene.rs
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vertex_colors.rs
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visibility_range.rs
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Switch ChildOf back to tuple struct (#18672)
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2025-04-02 00:10:10 +00:00 |
volumetric_fog.rs
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Split Camera.hdr out into a new component (#18873)
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2025-05-26 19:24:45 +00:00 |
wireframe.rs
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Add binned 2d/3d Wireframe render phase (#18587)
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2025-04-09 21:34:53 +00:00 |