 bc88f33e48
			
		
	
	
		bc88f33e48
		
			
		
	
	
	
	
		
			
			This is a duplicate of #9632, it was created since I forgot to make a new branch when I first made this PR, so I was having trouble resolving merge conflicts, meaning I had to rebuild my PR. # Objective - Allow other plugins to create the renderer resources. An example of where this would be required is my [OpenXR plugin](https://github.com/awtterpip/bevy_openxr) ## Solution - Changed the bevy RenderPlugin to optionally take precreated render resources instead of a configuration. ## Migration Guide The `RenderPlugin` now takes a `RenderCreation` enum instead of `WgpuSettings`. `RenderSettings::default()` returns `RenderSettings::Automatic(WgpuSettings::default())`. `RenderSettings` also implements `From<WgpuSettings>`. ```rust // before RenderPlugin { wgpu_settings: WgpuSettings { ... }, } // now RenderPlugin { render_creation: RenderCreation::Automatic(WgpuSettings { ... }), } // or RenderPlugin { render_creation: WgpuSettings { ... }.into(), } ``` --------- Co-authored-by: Malek <pocmalek@gmail.com> Co-authored-by: Robert Swain <robert.swain@gmail.com>
		
			
				
	
	
		
			62 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Showcases wireframe rendering.
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| 
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| use bevy::{
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|     pbr::wireframe::{Wireframe, WireframeConfig, WireframePlugin},
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|     prelude::*,
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|     render::{render_resource::WgpuFeatures, settings::WgpuSettings, RenderPlugin},
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| };
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins((
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|             DefaultPlugins.set(RenderPlugin {
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|                 render_creation: WgpuSettings {
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|                     features: WgpuFeatures::POLYGON_MODE_LINE,
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|                     ..default()
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|                 }
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|                 .into(),
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|             }),
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|             WireframePlugin,
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|         ))
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|         .add_systems(Startup, setup)
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|         .run();
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| }
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| 
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| /// set up a simple 3D scene
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| fn setup(
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|     mut commands: Commands,
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|     mut wireframe_config: ResMut<WireframeConfig>,
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|     mut meshes: ResMut<Assets<Mesh>>,
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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| ) {
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|     // To draw the wireframe on all entities, set this to 'true'
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|     wireframe_config.global = false;
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|     // plane
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|     commands.spawn(PbrBundle {
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|         mesh: meshes.add(shape::Plane::from_size(5.0).into()),
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|         material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
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|         ..default()
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|     });
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|     // cube
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|     commands.spawn((
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|         PbrBundle {
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|             mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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|             material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
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|             transform: Transform::from_xyz(0.0, 0.5, 0.0),
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|             ..default()
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|         },
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|         // This enables wireframe drawing on this entity
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|         Wireframe,
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|     ));
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|     // light
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|     commands.spawn(PointLightBundle {
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|         transform: Transform::from_xyz(4.0, 8.0, 4.0),
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|         ..default()
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|     });
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|     // camera
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|     commands.spawn(Camera3dBundle {
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|         transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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|         ..default()
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|     });
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| }
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