# Objective Fixes #18562. ## Solution - Specified that `StateTransition` is actually run before `PreStartup`. - Specified consequences of this and how to actually run systems before any game logic regardless of state. - Updated docs of `StateTransition` to reflect that it is run before `PreStartup` in addition to being run after `PreUpdate`. ## Testing - `cargo doc` - `cargo test --doc` |
||
|---|---|---|
| .. | ||
| computed_states.rs | ||
| freely_mutable_state.rs | ||
| mod.rs | ||
| resources.rs | ||
| state_set.rs | ||
| states.rs | ||
| sub_states.rs | ||
| transitions.rs | ||