79 lines
3.1 KiB
Rust
79 lines
3.1 KiB
Rust
use super::{
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draw_target::draw_targets::{
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AssignedBatchesDrawTarget, AssignedMeshesDrawTarget, MeshesDrawTarget, UiDrawTarget,
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},
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pass::passes::ForwardPassBuilder,
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pipeline::{pipelines::ForwardPipelineBuilder, PipelineCompiler, ShaderPipelineAssignments},
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render_graph::RenderGraph,
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render_resource::{
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resource_providers::{
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Camera2dResourceProvider, CameraResourceProvider, LightResourceProvider,
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MeshResourceProvider, UiResourceProvider,
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},
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AssetBatchers, EntityRenderResourceAssignments, RenderResourceAssignments,
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},
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};
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use crate::{
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app::AppBuilder,
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asset::AssetStorage,
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plugin::AppPlugin,
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prelude::{
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LocalToWorld, Mesh, PipelineDescriptor, Shader, StandardMaterial, Texture,
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UniformResourceProvider,
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},
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};
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#[derive(Default)]
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pub struct RenderPlugin;
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impl RenderPlugin {
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pub fn setup_render_graph_defaults(app: &mut AppBuilder) {
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let mut pipelines = app
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.resources
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.get_mut::<AssetStorage<PipelineDescriptor>>()
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.unwrap();
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let mut shaders = app.resources.get_mut::<AssetStorage<Shader>>().unwrap();
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let mut render_graph = app.resources.get_mut::<RenderGraph>().unwrap();
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render_graph
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.build(&mut pipelines, &mut shaders)
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.add_draw_target(MeshesDrawTarget::default())
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.add_draw_target(AssignedBatchesDrawTarget::default())
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.add_draw_target(AssignedMeshesDrawTarget::default())
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.add_draw_target(UiDrawTarget::default())
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.add_resource_provider(CameraResourceProvider::default())
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.add_resource_provider(Camera2dResourceProvider::default())
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.add_resource_provider(LightResourceProvider::new(10))
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.add_resource_provider(UiResourceProvider::new())
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.add_resource_provider(MeshResourceProvider::new())
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.add_resource_provider(UniformResourceProvider::<StandardMaterial>::new(true))
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.add_resource_provider(UniformResourceProvider::<LocalToWorld>::new(true))
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.add_forward_pass()
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.add_forward_pipeline();
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}
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}
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impl AppPlugin for RenderPlugin {
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fn build(&self, mut app: AppBuilder) -> AppBuilder {
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let mut asset_batchers = AssetBatchers::default();
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asset_batchers.batch_types2::<Mesh, StandardMaterial>();
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app = app
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.add_resource(RenderGraph::default())
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.add_resource(AssetStorage::<Mesh>::new())
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.add_resource(AssetStorage::<Texture>::new())
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.add_resource(AssetStorage::<Shader>::new())
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.add_resource(AssetStorage::<StandardMaterial>::new())
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.add_resource(AssetStorage::<PipelineDescriptor>::new())
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.add_resource(ShaderPipelineAssignments::new())
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.add_resource(PipelineCompiler::new())
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.add_resource(RenderResourceAssignments::default())
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.add_resource(EntityRenderResourceAssignments::default())
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.add_resource(asset_batchers);
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RenderPlugin::setup_render_graph_defaults(&mut app);
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app
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}
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fn name(&self) -> &'static str {
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"Render"
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}
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}
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