# Objective - Partially addresses https://github.com/bevyengine/bevy/issues/11470 (I'd like to add Spatiotemporal Blue Noise in the future, but that's a bit more controversial). - Fix cluster_debug_visualization which has not compiled for a while --- ## Changelog - Added random white noise shader functions to `bevy_pbr::utils` ## Migration Guide - The `bevy_pbr::utils::random1D` shader function has been replaced by the similar `bevy_pbr::utils::rand_f`. |
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| .. | ||
| deferred | ||
| light_probe | ||
| lightmap | ||
| prepass | ||
| render | ||
| ssao | ||
| bundle.rs | ||
| extended_material.rs | ||
| fog.rs | ||
| lib.rs | ||
| light.rs | ||
| material.rs | ||
| parallax.rs | ||
| pbr_material.rs | ||
| wireframe.rs | ||