
# Objective - Fix an inconsistency in the calculation of aspect ratio's. - Fixes #10288 ## Solution - Created an intermediate `AspectRatio` struct, as suggested in the issue. This is currently just used in any places where aspect ratio calculations happen, to prevent doing it wrong. In my and @mamekoro 's opinion, it would be better if this was used instead of a normal `f32` in various places, but I didn't want to make too many changes to begin with. ## Migration Guide - Anywhere where you are currently expecting a f32 when getting aspect ratios, you will now receive a `AspectRatio` struct. this still holds the same value. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
26 lines
665 B
Rust
26 lines
665 B
Rust
//! Provides a simple aspect ratio struct to help with calculations.
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/// An `AspectRatio` is the ratio of width to height.
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pub struct AspectRatio(f32);
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impl AspectRatio {
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/// Create a new `AspectRatio` from a given `width` and `height`.
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#[inline]
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pub fn new(width: f32, height: f32) -> Self {
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Self(width / height)
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}
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/// Create a new `AspectRatio` from a given amount of `x` pixels and `y` pixels.
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#[inline]
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pub fn from_pixels(x: u32, y: u32) -> Self {
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Self::new(x as f32, y as f32)
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}
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}
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impl From<AspectRatio> for f32 {
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#[inline]
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fn from(aspect_ratio: AspectRatio) -> Self {
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aspect_ratio.0
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}
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}
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