bevy/examples/window
ickshonpe adc33b5108
Rename TargetCamera to UiTargetCamera (#17403)
# Objective

It's not immediately obvious that `TargetCamera` only works with UI node
entities. It's natural to assume from looking at something like the
`multiple_windows` example that it will work with everything.

## Solution

Rename `TargetCamera` to `UiTargetCamera`.

## Migration Guide

`TargetCamera` has been renamed to `UiTargetCamera`.
2025-01-19 19:56:57 +00:00
..
clear_color.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
custom_cursor_image.rs Support texture atlases in CustomCursor::Image (#17121) 2025-01-14 22:27:24 +00:00
custom_user_event.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
low_power.rs Remove everything except Instant from bevy_utils::time (#17158) 2025-01-05 20:36:08 +00:00
monitor_info.rs Rename TargetCamera to UiTargetCamera (#17403) 2025-01-19 19:56:57 +00:00
multiple_windows.rs Rename TargetCamera to UiTargetCamera (#17403) 2025-01-19 19:56:57 +00:00
scale_factor_override.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
screenshot.rs simplify example, replace get_single to Single Query (#16187) 2024-11-01 18:25:42 +00:00
transparent_window.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
window_drag_move.rs Fix a few typos (#17292) 2025-01-10 22:48:30 +00:00
window_resizing.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
window_settings.rs Support texture atlases in CustomCursor::Image (#17121) 2025-01-14 22:27:24 +00:00