..
clustered_forward.wgsl
improve shader import model ( #5703 )
2023-06-27 00:29:22 +00:00
fog.rs
Reorder render sets, refactor bevy_sprite to take advantage ( #9236 )
2023-08-27 14:33:49 +00:00
fog.wgsl
improve shader import model ( #5703 )
2023-06-27 00:29:22 +00:00
light.rs
Reorder render sets, refactor bevy_sprite to take advantage ( #9236 )
2023-08-27 14:33:49 +00:00
mesh_bindings.rs
Use GpuArrayBuffer for MeshUniform ( #9254 )
2023-07-30 13:17:08 +00:00
mesh_bindings.wgsl
Use GpuArrayBuffer for MeshUniform ( #9254 )
2023-07-30 13:17:08 +00:00
mesh_functions.wgsl
Reduce the size of MeshUniform to improve performance ( #9416 )
2023-08-15 06:00:23 +00:00
mesh_types.wgsl
Reduce the size of MeshUniform to improve performance ( #9416 )
2023-08-15 06:00:23 +00:00
mesh_vertex_output.wgsl
Use GpuArrayBuffer for MeshUniform ( #9254 )
2023-07-30 13:17:08 +00:00
mesh_view_bindings.wgsl
improve shader import model ( #5703 )
2023-06-27 00:29:22 +00:00
mesh_view_types.wgsl
EnvironmentMapLight support for WebGL2 ( #7737 )
2023-02-20 00:02:40 +00:00
mesh.rs
only take up to the max number of joints ( #9351 )
2023-08-28 16:58:45 +00:00
mesh.wgsl
Reduce the size of MeshUniform to improve performance ( #9416 )
2023-08-15 06:00:23 +00:00
mod.rs
Add morph targets ( #8158 )
2023-06-22 20:00:01 +00:00
morph.rs
Fix typos throughout the project ( #9090 )
2023-07-10 00:11:51 +00:00
morph.wgsl
Fix typos throughout the project ( #9090 )
2023-07-10 00:11:51 +00:00
parallax_mapping.wgsl
improve shader import model ( #5703 )
2023-06-27 00:29:22 +00:00
pbr_ambient.wgsl
improve shader import model ( #5703 )
2023-06-27 00:29:22 +00:00
pbr_bindings.wgsl
improve shader import model ( #5703 )
2023-06-27 00:29:22 +00:00
pbr_functions.wgsl
Use GpuArrayBuffer for MeshUniform ( #9254 )
2023-07-30 13:17:08 +00:00
pbr_lighting.wgsl
Fix typos throughout the project ( #9090 )
2023-07-10 00:11:51 +00:00
pbr_prepass.wgsl
fix prepass normal_mapping ( #8978 )
2023-06-29 00:28:34 +00:00
pbr_types.wgsl
Add parallax mapping to bevy PBR ( #5928 )
2023-04-15 10:25:14 +00:00
pbr.wgsl
Use GpuArrayBuffer for MeshUniform ( #9254 )
2023-07-30 13:17:08 +00:00
shadows.wgsl
improve shader import model ( #5703 )
2023-06-27 00:29:22 +00:00
skinning.wgsl
improve shader import model ( #5703 )
2023-06-27 00:29:22 +00:00
utils.wgsl
Screen Space Ambient Occlusion (SSAO) MVP ( #7402 )
2023-06-18 21:05:55 +00:00
wireframe.wgsl
fix wireframe after MeshUniform size reduction ( #9505 )
2023-08-21 07:53:50 +00:00