# Objective allow meshes with equal z-depth to be rendered in a chosen order / avoid z-fighting ## Solution add a depth_bias to SpecializedMaterial that is added to the mesh depth used for render-ordering. |
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| Cargo.toml | ||
# Objective allow meshes with equal z-depth to be rendered in a chosen order / avoid z-fighting ## Solution add a depth_bias to SpecializedMaterial that is added to the mesh depth used for render-ordering. |
||
|---|---|---|
| .. | ||
| src | ||
| Cargo.toml | ||