# Objective Followup bugfix for #5703. Without this we get the following error when CAS (Contrast Adaptive Sharpening) is enabled: ``` 2023-06-29T01:31:23.829331Z ERROR bevy_render::render_resource::pipeline_cache: failed to process shader: error: unknown type: 'FullscreenVertexOutput' ┌─ crates/bevy_core_pipeline/src/contrast_adaptive_sharpening/robust_contrast_adaptive_sharpening.wgsl:63:17 │ 63 │ fn fragment(in: FullscreenVertexOutput) -> @location(0) vec4<f32> { │ ^^^^^^^^^^^^^^^^^^^^^^ unknown type │ = unknown type: 'FullscreenVertexOutput' ``` @robtfm I wouldn't expect this to fail. I was under the impression the `#import bevy_core_pipeline::fullscreen_vertex_shader` would pull "everything" from that file into this one? |
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| .. | ||
| blit | ||
| bloom | ||
| contrast_adaptive_sharpening | ||
| core_2d | ||
| core_3d | ||
| fullscreen_vertex_shader | ||
| fxaa | ||
| prepass | ||
| skybox | ||
| taa | ||
| tonemapping | ||
| upscaling | ||
| clear_color.rs | ||
| lib.rs | ||
| msaa_writeback.rs | ||