# Objective
I have something of a niche use case. I have a camera rendering pixel
art with a scale factor set, and another camera that renders to an
off-screen texture which is supposed to match the main camera exactly.
However, when computing camera target info, Bevy [hardcodes a scale
factor of
1.0](
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| .. | ||
| 2d_shapes.rs | ||
| 2d_viewport_to_world.rs | ||
| bloom_2d.rs | ||
| bounding_2d.rs | ||
| cpu_draw.rs | ||
| custom_gltf_vertex_attribute.rs | ||
| mesh2d_alpha_mode.rs | ||
| mesh2d_arcs.rs | ||
| mesh2d_manual.rs | ||
| mesh2d_vertex_color_texture.rs | ||
| mesh2d.rs | ||
| move_sprite.rs | ||
| pixel_grid_snap.rs | ||
| rotation.rs | ||
| sprite_animation.rs | ||
| sprite_flipping.rs | ||
| sprite_sheet.rs | ||
| sprite_slice.rs | ||
| sprite_tile.rs | ||
| sprite.rs | ||
| text2d.rs | ||
| texture_atlas.rs | ||
| transparency_2d.rs | ||
| wireframe_2d.rs | ||