bevy/crates/pathfinder/resources/shaders
2020-05-10 12:53:26 -07:00
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gl3 use "32 bit alignment" and "explicit shaders" pathfinder branches 2020-05-10 12:53:26 -07:00
gl4 use "32 bit alignment" and "explicit shaders" pathfinder branches 2020-05-10 12:53:26 -07:00
metal use "32 bit alignment" and "explicit shaders" pathfinder branches 2020-05-10 12:53:26 -07:00
vulkan use "32 bit alignment" and "explicit shaders" pathfinder branches 2020-05-10 12:53:26 -07:00
README.md add pathfinder fork 2020-05-08 09:29:26 -07:00

This directory contains postprocessed versions of the shaders in the top-level shaders/ directory, for convenience. Don't modify the shaders here; instead modify the corresponding shaders in shaders/ and rerun make in that directory.

You will need glslangValidator and spirv-cross installed to execute the Makefile. On macOS, you can get these with brew install glslang spirv-cross.