bevy/crates
ickk ef65548fba Change default window title to "app" (#3417)
Implements the changes cart decided on in https://github.com/bevyengine/bevy/pull/3404#issuecomment-999806086

> - The default title should be changed to app so we don't leak the "bevy context" by default. app is generic enough that most people building real games will probably want to change it, but also generic enough that if someone doesn't manually set it, users won't bat an eye. I prefer this to binary names because they won't be consistent on all platforms / setups. A user (or developer) renaming a binary would implicitly rename the window title, which feels odd to me.
> - No debug info in the title by default. An opt in plugin for that would be nice though.

closes #3404 ?
2022-02-04 02:42:58 +00:00
..
bevy_app improve error message for attempting to add systems using add_system_to_stage (#3287) 2022-02-04 02:26:18 +00:00
bevy_asset Add a warning when watch_for_changes has no effect (#3684) 2022-01-21 00:29:29 +00:00
bevy_audio Update rodio 0.15 (#3846) 2022-02-03 04:25:44 +00:00
bevy_core Cleanup some things which shouldn't be components (#2982) 2022-02-03 23:56:57 +00:00
bevy_core_pipeline Update ClearColor Resource docs (#3842) 2022-02-02 21:29:48 +00:00
bevy_crevice Don't panic in macro shape validation (#3647) 2022-01-15 22:14:43 +00:00
bevy_derive Don't panic in macro shape validation (#3647) 2022-01-15 22:14:43 +00:00
bevy_diagnostic Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
bevy_dylib Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
bevy_dynamic_plugin Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
bevy_ecs Simplify sending empty events (#2935) 2022-02-04 01:24:47 +00:00
bevy_ecs_compile_fail_tests Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
bevy_gilrs Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
bevy_gltf Update gltf requirement from 0.16.0 to 1.0.0 (#3826) 2022-02-02 00:25:39 +00:00
bevy_input Simplify sending empty events (#2935) 2022-02-04 01:24:47 +00:00
bevy_internal Enable the doc_markdown clippy lint (#3457) 2022-01-09 23:20:13 +00:00
bevy_log Add crate level docs to bevy_log and enable #![warn(missing_docs)] (#3520) 2022-01-23 18:00:43 +00:00
bevy_macro_utils Don't panic in macro shape validation (#3647) 2022-01-15 22:14:43 +00:00
bevy_math Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
bevy_pbr fix: only init_resource() once for AmbientLight (#3853) 2022-02-03 00:43:37 +00:00
bevy_reflect document more of bevy_reflect (#3655) 2022-01-14 19:09:44 +00:00
bevy_render bevy_render: Only auto-disable mappable primary buffers for discrete GPUs (#3803) 2022-01-31 01:22:17 +00:00
bevy_scene Increment last event count on next instead of iter (#2382) 2022-02-02 02:29:33 +00:00
bevy_sprite Add the Inside version to the Collision enum (#2489) 2022-02-01 22:40:25 +00:00
bevy_tasks Document bevy_tasks and enable #![warn(missing_docs)] (#3509) 2022-01-16 04:53:22 +00:00
bevy_text Update docstrings for text_system and text2d_system (#3732) 2022-01-20 19:32:16 +00:00
bevy_transform Add Transform::rotate_around method (#3107) 2022-02-04 02:09:24 +00:00
bevy_ui Update docstrings for text_system and text2d_system (#3732) 2022-01-20 19:32:16 +00:00
bevy_utils Release 0.6.0 (#3587) 2022-01-08 10:18:22 +00:00
bevy_window Change default window title to "app" (#3417) 2022-02-04 02:42:58 +00:00
bevy_winit do not set cursor grab on window creation if not asked for (#3617) 2022-01-15 20:29:58 +00:00