bevy/crates/bevy_pbr/src/prepass
charlotte 495798c00b Make sure the mesh actually exists before we try to specialize. (#18836)
Fixes #18809
Fixes #18823

Meshes despawned in `Last` can still be in visisible entities if they
were visible as of `PostUpdate`. Sanity check that the mesh actually
exists before we specialize. We still want to unconditionally assume
that the entity is in `EntitySpecializationTicks` as its absence from
that cache would likely suggest another bug.
2025-04-14 22:45:49 +02:00
..
mod.rs Make sure the mesh actually exists before we try to specialize. (#18836) 2025-04-14 22:45:49 +02:00
prepass_bindings.rs Keep track of when a texture is first cleared (#10325) 2023-12-31 00:37:37 +00:00
prepass_bindings.wgsl Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline. (#17413) 2025-01-27 05:02:46 +00:00
prepass_io.wgsl Allow prepass to run without ATTRIBUTE_NORMAL (#17881) 2025-02-24 21:22:34 +00:00
prepass_utils.wgsl StandardMaterial Light Transmission (#8015) 2023-10-31 20:59:02 +00:00
prepass.wgsl Allow prepass to run without ATTRIBUTE_NORMAL (#17881) 2025-02-24 21:22:34 +00:00