Fixes #18809 Fixes #18823 Meshes despawned in `Last` can still be in visisible entities if they were visible as of `PostUpdate`. Sanity check that the mesh actually exists before we specialize. We still want to unconditionally assume that the entity is in `EntitySpecializationTicks` as its absence from that cache would likely suggest another bug. |
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| .. | ||
| mod.rs | ||
| prepass_bindings.rs | ||
| prepass_bindings.wgsl | ||
| prepass_io.wgsl | ||
| prepass_utils.wgsl | ||
| prepass.wgsl | ||