# Objective fix error with pbr shader's spotlight direction calculation when direction.y ~= 0 ## Solution in pbr_lighting.wgsl, clamp `1-x^2-z^2` to `>= 0` so that we can safely `sqrt` it |
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| Cargo.toml | ||
# Objective fix error with pbr shader's spotlight direction calculation when direction.y ~= 0 ## Solution in pbr_lighting.wgsl, clamp `1-x^2-z^2` to `>= 0` so that we can safely `sqrt` it |
||
|---|---|---|
| .. | ||
| src | ||
| Cargo.toml | ||