bevy/crates
David Taralla f02bea5bfc Make Wireframe respect visible entities (#4660)
# Objective

- Make meshes with a Wireframe component not render if they are not in the VisibleEntities list of a given camera
- See [discussion](https://discord.com/channels/691052431525675048/742884593551802431/971392761972527144) on the Bevy Engine Discord
- Fixes this kind of issues:
![image](https://user-images.githubusercontent.com/1733200/166746303-39003d57-8b07-4ae2-9ddf-bacdb04e7d84.png)
Camera for the RenderTexture in the bottom left is set to only see layer 1 entities. The three colored lines are on the render layer 1, but not the sphere (which has a Wireframe component).

## Solution

- Mimick what is done in [bevy_pbr/src/material.rs#L307](479f43bbf3/crates/bevy_pbr/src/material.rs (L307)) for [bevy_pbr/src/wireframe.rs#L106](2b6e67f4cb/crates/bevy_pbr/src/wireframe.rs (L106))
- Credits to beep for finding this out!
2022-05-04 22:28:16 +00:00
..
bevy_animation Make AnimationClip::duration return value instead of reference (#4617) 2022-04-27 23:44:06 +00:00
bevy_app Make RunOnce a non-manual System impl (#3922) 2022-05-04 18:41:37 +00:00
bevy_asset Add file metadata to AssetIo (#2123) 2022-05-02 18:04:47 +00:00
bevy_audio Converted exclusive systems to parallel systems wherever possible (#2774) 2022-04-25 14:32:56 +00:00
bevy_core add #[reflect(Default)] to create default value for reflected types (#3733) 2022-05-03 19:20:13 +00:00
bevy_core_pipeline Do not create nor execute render passes which have no phase items to draw (#4643) 2022-05-02 20:22:30 +00:00
bevy_crevice Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_derive Decouple some dependencies (#3886) 2022-04-27 19:08:11 +00:00
bevy_diagnostic Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_dylib Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_dynamic_plugin Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_ecs bevy_ptr standalone crate (#4653) 2022-05-04 19:16:10 +00:00
bevy_ecs_compile_fail_tests Introduce tests for derive(WorldQuery) (#4625) 2022-04-28 21:06:20 +00:00
bevy_gilrs Change gamepad.rs tuples to normal structs (#4519) 2022-05-02 13:20:55 +00:00
bevy_gltf Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_hierarchy Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_input Change gamepad.rs tuples to normal structs (#4519) 2022-05-02 13:20:55 +00:00
bevy_internal bevy_ptr standalone crate (#4653) 2022-05-04 19:16:10 +00:00
bevy_log can specify chrome tracing file (#4618) 2022-05-03 15:35:04 +00:00
bevy_macro_utils Decouple some dependencies (#3886) 2022-04-27 19:08:11 +00:00
bevy_math Document bevy_math (#4591) 2022-04-26 18:23:29 +00:00
bevy_pbr Make Wireframe respect visible entities (#4660) 2022-05-04 22:28:16 +00:00
bevy_ptr bevy_ptr standalone crate (#4653) 2022-05-04 19:16:10 +00:00
bevy_reflect add #[reflect(Default)] to create default value for reflected types (#3733) 2022-05-03 19:20:13 +00:00
bevy_render simplified API to get NDC from camera and world position (#4041) 2022-05-03 19:51:18 +00:00
bevy_scene Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_sprite Filter material handles on extraction (#4178) 2022-05-03 18:28:04 +00:00
bevy_tasks Remove unused CountdownEvent (#4290) 2022-04-26 21:20:12 +00:00
bevy_text add #[reflect(Default)] to create default value for reflected types (#3733) 2022-05-03 19:20:13 +00:00
bevy_transform add #[reflect(Default)] to create default value for reflected types (#3733) 2022-05-03 19:20:13 +00:00
bevy_ui add #[reflect(Default)] to create default value for reflected types (#3733) 2022-05-03 19:20:13 +00:00
bevy_utils Decouple some dependencies (#3886) 2022-04-27 19:08:11 +00:00
bevy_window Converted exclusive systems to parallel systems wherever possible (#2774) 2022-04-25 14:32:56 +00:00
bevy_winit Add infallible resource getters for WorldCell (#4104) 2022-04-25 23:19:13 +00:00