 a9f4fd8ea1
			
		
	
	
		a9f4fd8ea1
		
			
		
	
	
	
	
		
			
			Fixes #14353 Fixes #14371 --------- Signed-off-by: Sarthak Singh <sarthak.singh99@gmail.com> Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com>
		
			
				
	
	
		
			91 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Shows how to render simple primitive shapes with a single color.
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| //!
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| //! You can toggle wireframes with the space bar except on wasm. Wasm does not support
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| //! `POLYGON_MODE_LINE` on the gpu.
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| 
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| #[cfg(not(target_arch = "wasm32"))]
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| use bevy::sprite::{Wireframe2dConfig, Wireframe2dPlugin};
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| use bevy::{
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|     prelude::*,
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|     sprite::{MaterialMesh2dBundle, Mesh2dHandle},
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| };
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| 
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| fn main() {
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|     let mut app = App::new();
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|     app.add_plugins((
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|         DefaultPlugins,
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|         #[cfg(not(target_arch = "wasm32"))]
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|         Wireframe2dPlugin,
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|     ))
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|     .add_systems(Startup, setup);
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|     #[cfg(not(target_arch = "wasm32"))]
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|     app.add_systems(Update, toggle_wireframe);
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|     app.run();
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| }
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| 
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| const X_EXTENT: f32 = 900.;
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| 
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| fn setup(
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|     mut commands: Commands,
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|     mut meshes: ResMut<Assets<Mesh>>,
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|     mut materials: ResMut<Assets<ColorMaterial>>,
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| ) {
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|     commands.spawn(Camera2dBundle::default());
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| 
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|     let shapes = [
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|         Mesh2dHandle(meshes.add(Circle { radius: 50.0 })),
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|         Mesh2dHandle(meshes.add(CircularSector::new(50.0, 1.0))),
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|         Mesh2dHandle(meshes.add(CircularSegment::new(50.0, 1.25))),
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|         Mesh2dHandle(meshes.add(Ellipse::new(25.0, 50.0))),
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|         Mesh2dHandle(meshes.add(Annulus::new(25.0, 50.0))),
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|         Mesh2dHandle(meshes.add(Capsule2d::new(25.0, 50.0))),
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|         Mesh2dHandle(meshes.add(Rhombus::new(75.0, 100.0))),
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|         Mesh2dHandle(meshes.add(Rectangle::new(50.0, 100.0))),
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|         Mesh2dHandle(meshes.add(RegularPolygon::new(50.0, 6))),
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|         Mesh2dHandle(meshes.add(Triangle2d::new(
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|             Vec2::Y * 50.0,
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|             Vec2::new(-50.0, -50.0),
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|             Vec2::new(50.0, -50.0),
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|         ))),
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|     ];
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|     let num_shapes = shapes.len();
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| 
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|     for (i, shape) in shapes.into_iter().enumerate() {
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|         // Distribute colors evenly across the rainbow.
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|         let color = Color::hsl(360. * i as f32 / num_shapes as f32, 0.95, 0.7);
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| 
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|         commands.spawn(MaterialMesh2dBundle {
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|             mesh: shape,
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|             material: materials.add(color),
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|             transform: Transform::from_xyz(
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|                 // Distribute shapes from -X_EXTENT/2 to +X_EXTENT/2.
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|                 -X_EXTENT / 2. + i as f32 / (num_shapes - 1) as f32 * X_EXTENT,
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|                 0.0,
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|                 0.0,
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|             ),
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|             ..default()
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|         });
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|     }
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| 
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|     #[cfg(not(target_arch = "wasm32"))]
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|     commands.spawn(
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|         TextBundle::from_section("Press space to toggle wireframes", TextStyle::default())
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|             .with_style(Style {
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|                 position_type: PositionType::Absolute,
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|                 top: Val::Px(12.0),
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|                 left: Val::Px(12.0),
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|                 ..default()
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|             }),
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|     );
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| }
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| 
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| #[cfg(not(target_arch = "wasm32"))]
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| fn toggle_wireframe(
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|     mut wireframe_config: ResMut<Wireframe2dConfig>,
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|     keyboard: Res<ButtonInput<KeyCode>>,
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| ) {
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|     if keyboard.just_pressed(KeyCode::Space) {
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|         wireframe_config.global = !wireframe_config.global;
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|     }
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| }
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