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								animate_shader.rs 
							
						
					 
				 
				
					
						
							
							Highlight dependency on shader files in examples ( #13824 ) 
						
					 
				 
				2024-06-12 14:16:01 +00:00  
		
			
			
			
			
				
					
						
							
								array_texture.rs 
							
						
					 
				 
				
					
						
							
							Highlight dependency on shader files in examples ( #13824 ) 
						
					 
				 
				2024-06-12 14:16:01 +00:00  
		
			
			
			
			
				
					
						
							
								compute_shader_game_of_life.rs 
							
						
					 
				 
				
					
						
							
							Handle wgsl errors in the game of life example ( #13624 ) 
						
					 
				 
				2024-06-03 13:31:56 +00:00  
		
			
			
			
			
				
					
						
							
								custom_phase_item.rs 
							
						
					 
				 
				
					
						
							
							Apply unused_qualifications lint ( #14828 ) 
						
					 
				 
				2024-08-21 12:29:33 +00:00  
		
			
			
			
			
				
					
						
							
								custom_post_processing.rs 
							
						
					 
				 
				
					
						
							
							Start a built-in postprocessing stack, and implement chromatic aberration in it. ( #13695 ) 
						
					 
				 
				2024-07-15 13:59:02 +00:00  
		
			
			
			
			
				
					
						
							
								custom_vertex_attribute.rs 
							
						
					 
				 
				
					
						
							
							Highlight dependency on shader files in examples ( #13824 ) 
						
					 
				 
				2024-06-12 14:16:01 +00:00  
		
			
			
			
			
				
					
						
							
								extended_material.rs 
							
						
					 
				 
				
					
						
							
							Highlight dependency on shader files in examples ( #13824 ) 
						
					 
				 
				2024-06-12 14:16:01 +00:00  
		
			
			
			
			
				
					
						
							
								fallback_image.rs 
							
						
					 
				 
				
					
						
							
							Highlight dependency on shader files in examples ( #13824 ) 
						
					 
				 
				2024-06-12 14:16:01 +00:00  
		
			
			
			
			
				
					
						
							
								gpu_readback.rs 
							
						
					 
				 
				
					
						
							
							Apply unused_qualifications lint ( #14828 ) 
						
					 
				 
				2024-08-21 12:29:33 +00:00  
		
			
			
			
			
				
					
						
							
								shader_defs.rs 
							
						
					 
				 
				
					
						
							
							Highlight dependency on shader files in examples ( #13824 ) 
						
					 
				 
				2024-06-12 14:16:01 +00:00  
		
			
			
			
			
				
					
						
							
								shader_instancing.rs 
							
						
					 
				 
				
					
						
							
							Apply unused_qualifications lint ( #14828 ) 
						
					 
				 
				2024-08-21 12:29:33 +00:00  
		
			
			
			
			
				
					
						
							
								shader_material_2d.rs 
							
						
					 
				 
				
					
						
							
							Highlight dependency on shader files in examples ( #13824 ) 
						
					 
				 
				2024-06-12 14:16:01 +00:00  
		
			
			
			
			
				
					
						
							
								shader_material_glsl.rs 
							
						
					 
				 
				
					
						
							
							Highlight dependency on shader files in examples ( #13824 ) 
						
					 
				 
				2024-06-12 14:16:01 +00:00  
		
			
			
			
			
				
					
						
							
								shader_material_screenspace_texture.rs 
							
						
					 
				 
				
					
						
							
							Highlight dependency on shader files in examples ( #13824 ) 
						
					 
				 
				2024-06-12 14:16:01 +00:00  
		
			
			
			
			
				
					
						
							
								shader_material.rs 
							
						
					 
				 
				
					
						
							
							Highlight dependency on shader files in examples ( #13824 ) 
						
					 
				 
				2024-06-12 14:16:01 +00:00  
		
			
			
			
			
				
					
						
							
								shader_prepass.rs 
							
						
					 
				 
				
					
						
							
							Move Msaa to component ( #14273 ) 
						
					 
				 
				2024-07-22 18:28:23 +00:00  
		
			
			
			
			
				
					
						
							
								specialized_mesh_pipeline.rs 
							
						
					 
				 
				
					
						
							
							Add example showing how to use SpecializedMeshPipeline ( #14370 ) 
						
					 
				 
				2024-07-31 18:24:58 +00:00  
		
			
			
			
			
				
					
						
							
								texture_binding_array.rs 
							
						
					 
				 
				
					
						
							
							Refactor AsBindGroup to use a associated SystemParam. ( #14909 ) 
						
					 
				 
				2024-08-25 20:16:34 +00:00