bevy/crates/bevy_diagnostic/src/lib.rs
Tristan Guichaoua 694c06f3d0
Inverse missing_docs logic (#11676)
# Objective

Currently the `missing_docs` lint is allowed-by-default and enabled at
crate level when their documentations is complete (see #3492).
This PR proposes to inverse this logic by making `missing_docs`
warn-by-default and mark crates with imcomplete docs allowed.

## Solution

Makes `missing_docs` warn at workspace level and allowed at crate level
when the docs is imcomplete.
2024-02-03 21:40:55 +00:00

36 lines
1.3 KiB
Rust

// FIXME(3492): remove once docs are ready
#![allow(missing_docs)]
//! This crate provides a straightforward solution for integrating diagnostics in the [Bevy game engine](https://bevyengine.org/).
//! It allows users to easily add diagnostic functionality to their Bevy applications, enhancing
//! their ability to monitor and optimize their game's.
mod diagnostic;
mod entity_count_diagnostics_plugin;
mod frame_time_diagnostics_plugin;
mod log_diagnostics_plugin;
mod system_information_diagnostics_plugin;
use bevy_app::prelude::*;
pub use diagnostic::*;
pub use entity_count_diagnostics_plugin::EntityCountDiagnosticsPlugin;
pub use frame_time_diagnostics_plugin::FrameTimeDiagnosticsPlugin;
pub use log_diagnostics_plugin::LogDiagnosticsPlugin;
pub use system_information_diagnostics_plugin::SystemInformationDiagnosticsPlugin;
/// Adds core diagnostics resources to an App.
#[derive(Default)]
pub struct DiagnosticsPlugin;
impl Plugin for DiagnosticsPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<DiagnosticsStore>().add_systems(
Startup,
system_information_diagnostics_plugin::internal::log_system_info,
);
}
}
/// Default max history length for new diagnostics.
pub const DEFAULT_MAX_HISTORY_LENGTH: usize = 120;