
Adopted from and closes https://github.com/bevyengine/bevy/pull/9914 by @djeedai # Objective Fix the use of `TypeRegistry` instead of `TypeRegistryArc` in dynamic scene and its serializer. Rename `DynamicScene::serialize_ron()` into `serialize()` to highlight the fact this is not about serializing to RON specifically, but rather about serializing to the official Bevy scene format (`.scn` / `.scn.ron`) which the `SceneLoader` can deserialize (and which happens to be based in RON, but that not the object here). Also make the link with the documentation of `SceneLoader` so users understand the full serializing cycle of a Bevy dynamic scene. Document `SceneSerializer` with an example showing how to serialize to a custom format (here: RON), which is easily transposed to serializing into any other format. Fixes #9520 ## Changelog ### Changed * `SceneSerializer` and all related serializing helper types now take a `&TypeRegistry` instead of a `&TypeRegistryArc`. ([SceneSerializer needlessly uses specifically &TypeRegistryArc #9520](https://github.com/bevyengine/bevy/issues/9520)) * `DynamicScene::serialize_ron()` was renamed to `serialize()`. ## Migration Guide * `SceneSerializer` and all related serializing helper types now take a `&TypeRegistry` instead of a `&TypeRegistryArc`. You can upgrade by getting the former from the latter with `TypeRegistryArc::read()`, _e.g._ ```diff let registry_arc: TypeRegistryArc = [...]; - let serializer = SceneSerializer(&scene, ®istry_arc); + let registry = registry_arc.read(); + let serializer = SceneSerializer(&scene, ®istry); ``` * Rename `DynamicScene::serialize_ron()` to `serialize()`. --------- Co-authored-by: Jerome Humbert <djeedai@gmail.com> Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com> Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com> Co-authored-by: James Liu <contact@jamessliu.com>
69 lines
2.0 KiB
Rust
69 lines
2.0 KiB
Rust
use crate::ron;
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#[cfg(feature = "serialize")]
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use crate::serde::SceneDeserializer;
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use crate::DynamicScene;
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use bevy_asset::{io::Reader, AssetLoader, AsyncReadExt, LoadContext};
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use bevy_ecs::reflect::AppTypeRegistry;
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use bevy_ecs::world::{FromWorld, World};
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use bevy_reflect::TypeRegistryArc;
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#[cfg(feature = "serialize")]
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use serde::de::DeserializeSeed;
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use thiserror::Error;
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/// Asset loader for a Bevy dynamic scene (`.scn` / `.scn.ron`).
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///
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/// The loader handles assets serialized with [`DynamicScene::serialize`].
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#[derive(Debug)]
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pub struct SceneLoader {
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type_registry: TypeRegistryArc,
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}
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impl FromWorld for SceneLoader {
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fn from_world(world: &mut World) -> Self {
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let type_registry = world.resource::<AppTypeRegistry>();
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SceneLoader {
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type_registry: type_registry.0.clone(),
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}
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}
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}
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/// Possible errors that can be produced by [`SceneLoader`]
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#[non_exhaustive]
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#[derive(Debug, Error)]
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pub enum SceneLoaderError {
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/// An [IO Error](std::io::Error)
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#[error("Error while trying to read the scene file: {0}")]
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Io(#[from] std::io::Error),
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/// A [RON Error](ron::error::SpannedError)
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#[error("Could not parse RON: {0}")]
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RonSpannedError(#[from] ron::error::SpannedError),
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}
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#[cfg(feature = "serialize")]
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impl AssetLoader for SceneLoader {
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type Asset = DynamicScene;
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type Settings = ();
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type Error = SceneLoaderError;
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async fn load<'a>(
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&'a self,
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reader: &'a mut Reader<'_>,
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_settings: &'a (),
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_load_context: &'a mut LoadContext<'_>,
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) -> Result<Self::Asset, Self::Error> {
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let mut bytes = Vec::new();
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reader.read_to_end(&mut bytes).await?;
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let mut deserializer = ron::de::Deserializer::from_bytes(&bytes)?;
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let scene_deserializer = SceneDeserializer {
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type_registry: &self.type_registry.read(),
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};
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Ok(scene_deserializer
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.deserialize(&mut deserializer)
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.map_err(|e| deserializer.span_error(e))?)
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}
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fn extensions(&self) -> &[&str] {
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&["scn", "scn.ron"]
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}
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}
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