
# Objective Make bevy_utils less of a compilation bottleneck. Tackle #11478. ## Solution * Move all of the directly reexported dependencies and move them to where they're actually used. * Remove the UUID utilities that have gone unused since `TypePath` took over for `TypeUuid`. * There was also a extraneous bytemuck dependency on `bevy_core` that has not been used for a long time (since `encase` became the primary way to prepare GPU buffers). * Remove the `all_tuples` macro reexport from bevy_ecs since it's accessible from `bevy_utils`. --- ## Changelog Removed: Many of the reexports from bevy_utils (petgraph, uuid, nonmax, smallvec, and thiserror). Removed: bevy_core's reexports of bytemuck. ## Migration Guide bevy_utils' reexports of petgraph, uuid, nonmax, smallvec, and thiserror have been removed. bevy_core' reexports of bytemuck's types has been removed. Add them as dependencies in your own crate instead.
165 lines
5.5 KiB
Rust
165 lines
5.5 KiB
Rust
#[cfg(feature = "reflect")]
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use bevy_ecs::reflect::{ReflectComponent, ReflectMapEntities};
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use bevy_ecs::{
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component::Component,
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entity::{Entity, EntityMapper, MapEntities},
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prelude::FromWorld,
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world::World,
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};
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use core::slice;
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use smallvec::SmallVec;
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use std::ops::Deref;
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/// Contains references to the child entities of this entity.
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///
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/// Each child must contain a [`Parent`] component that points back to this entity.
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/// This component rarely needs to be created manually,
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/// consider using higher level utilities like [`BuildChildren::with_children`]
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/// which are safer and easier to use.
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///
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/// See [`HierarchyQueryExt`] for hierarchy related methods on [`Query`].
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///
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/// [`HierarchyQueryExt`]: crate::query_extension::HierarchyQueryExt
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/// [`Query`]: bevy_ecs::system::Query
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/// [`Parent`]: crate::components::parent::Parent
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/// [`BuildChildren::with_children`]: crate::child_builder::BuildChildren::with_children
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#[derive(Component, Debug)]
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#[cfg_attr(feature = "reflect", derive(bevy_reflect::Reflect))]
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#[cfg_attr(feature = "reflect", reflect(Component, MapEntities))]
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pub struct Children(pub(crate) SmallVec<[Entity; 8]>);
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impl MapEntities for Children {
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fn map_entities<M: EntityMapper>(&mut self, entity_mapper: &mut M) {
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for entity in &mut self.0 {
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*entity = entity_mapper.map_entity(*entity);
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}
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}
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}
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// TODO: We need to impl either FromWorld or Default so Children can be registered as Reflect.
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// This is because Reflect deserialize by creating an instance and apply a patch on top.
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// However Children should only ever be set with a real user-defined entities. Its worth looking
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// into better ways to handle cases like this.
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impl FromWorld for Children {
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#[inline]
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fn from_world(_world: &mut World) -> Self {
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Children(SmallVec::new())
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}
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}
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impl Children {
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/// Constructs a [`Children`] component with the given entities.
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#[inline]
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pub(crate) fn from_entities(entities: &[Entity]) -> Self {
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Self(SmallVec::from_slice(entities))
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}
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/// Swaps the child at `a_index` with the child at `b_index`.
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#[inline]
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pub fn swap(&mut self, a_index: usize, b_index: usize) {
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self.0.swap(a_index, b_index);
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}
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/// Sorts children [stably](https://en.wikipedia.org/wiki/Sorting_algorithm#Stability)
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/// in place using the provided comparator function.
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///
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/// For the underlying implementation, see [`slice::sort_by`].
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///
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/// For the unstable version, see [`sort_unstable_by`](Children::sort_unstable_by).
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///
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/// See also [`sort_by_key`](Children::sort_by_key), [`sort_by_cached_key`](Children::sort_by_cached_key).
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#[inline]
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pub fn sort_by<F>(&mut self, compare: F)
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where
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F: FnMut(&Entity, &Entity) -> std::cmp::Ordering,
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{
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self.0.sort_by(compare);
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}
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/// Sorts children [stably](https://en.wikipedia.org/wiki/Sorting_algorithm#Stability)
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/// in place using the provided key extraction function.
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///
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/// For the underlying implementation, see [`slice::sort_by_key`].
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///
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/// For the unstable version, see [`sort_unstable_by_key`](Children::sort_unstable_by_key).
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///
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/// See also [`sort_by`](Children::sort_by), [`sort_by_cached_key`](Children::sort_by_cached_key).
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#[inline]
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pub fn sort_by_key<K, F>(&mut self, compare: F)
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where
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F: FnMut(&Entity) -> K,
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K: Ord,
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{
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self.0.sort_by_key(compare);
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}
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/// Sorts children [stably](https://en.wikipedia.org/wiki/Sorting_algorithm#Stability)
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/// in place using the provided key extraction function. Only evaluates each key at most
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/// once per sort, caching the intermediate results in memory.
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///
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/// For the underlying implementation, see [`slice::sort_by_cached_key`].
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///
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/// See also [`sort_by`](Children::sort_by), [`sort_by_key`](Children::sort_by_key).
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#[inline]
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pub fn sort_by_cached_key<K, F>(&mut self, compare: F)
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where
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F: FnMut(&Entity) -> K,
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K: Ord,
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{
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self.0.sort_by_cached_key(compare);
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}
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/// Sorts children [unstably](https://en.wikipedia.org/wiki/Sorting_algorithm#Stability)
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/// in place using the provided comparator function.
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///
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/// For the underlying implementation, see [`slice::sort_unstable_by`].
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///
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/// For the stable version, see [`sort_by`](Children::sort_by).
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///
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/// See also [`sort_unstable_by_key`](Children::sort_unstable_by_key).
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#[inline]
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pub fn sort_unstable_by<F>(&mut self, compare: F)
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where
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F: FnMut(&Entity, &Entity) -> std::cmp::Ordering,
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{
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self.0.sort_unstable_by(compare);
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}
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/// Sorts children [unstably](https://en.wikipedia.org/wiki/Sorting_algorithm#Stability)
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/// in place using the provided key extraction function.
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///
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/// For the underlying implementation, see [`slice::sort_unstable_by_key`].
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///
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/// For the stable version, see [`sort_by_key`](Children::sort_by_key).
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///
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/// See also [`sort_unstable_by`](Children::sort_unstable_by).
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#[inline]
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pub fn sort_unstable_by_key<K, F>(&mut self, compare: F)
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where
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F: FnMut(&Entity) -> K,
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K: Ord,
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{
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self.0.sort_unstable_by_key(compare);
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}
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}
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impl Deref for Children {
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type Target = [Entity];
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#[inline(always)]
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fn deref(&self) -> &Self::Target {
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&self.0[..]
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}
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}
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impl<'a> IntoIterator for &'a Children {
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type Item = <Self::IntoIter as Iterator>::Item;
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type IntoIter = slice::Iter<'a, Entity>;
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#[inline(always)]
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fn into_iter(self) -> Self::IntoIter {
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self.0.iter()
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}
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}
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