bevy/crates/bevy_render/src/render_resource
Jerome Humbert a9634c7344 Make internal struct ShaderData non-pub (#5609)
# Objective

`ShaderData` is marked as public, but is an internal type only used by one other
internal type, so it should be made private.

## Solution

`ShaderData` is only used in `ShaderCache`, and the latter is private,
so there is no need to make the former public. This change removes the
`pub` keyword from `ShaderData`, hidding it as the implementation detail
it is.

Split from #5600
2022-08-08 22:46:04 +00:00
..
bind_group_layout.rs Mesh vertex buffer layouts (#3959) 2022-02-23 23:21:13 +00:00
bind_group.rs update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
buffer_vec.rs add a debug label to storage buffers (#5341) 2022-07-28 20:37:49 +00:00
buffer.rs small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
mod.rs Updated glam to 0.21. (#5142) 2022-07-03 19:55:33 +00:00
pipeline_cache.rs Make internal struct ShaderData non-pub (#5609) 2022-08-08 22:46:04 +00:00
pipeline_specializer.rs Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577) 2022-08-08 21:36:35 +00:00
pipeline.rs update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
shader.rs update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
storage_buffer.rs add a debug label to storage buffers (#5341) 2022-07-28 20:37:49 +00:00
texture.rs Fix doc_markdown lints in bevy_render (#3479) 2022-01-09 11:09:46 +00:00
uniform_buffer.rs add a debug label to storage buffers (#5341) 2022-07-28 20:37:49 +00:00