42 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! Demonstrates how to use transparency in 2D.
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//! Shows 3 bevy logos on top of each other, each with a different amount of transparency.
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use bevy::prelude::*;
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins)
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        .add_systems(Startup, setup)
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        .run();
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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    commands.spawn(Camera2dBundle::default());
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    let sprite_handle = asset_server.load("branding/icon.png");
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    commands.spawn(SpriteBundle {
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        texture: sprite_handle.clone(),
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        ..default()
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    });
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    commands.spawn(SpriteBundle {
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        sprite: Sprite {
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            // Alpha channel of the color controls transparency.
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            color: Color::rgba(0.0, 0.0, 1.0, 0.7),
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            ..default()
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        },
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        texture: sprite_handle.clone(),
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        transform: Transform::from_xyz(100.0, 0.0, 0.0),
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        ..default()
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    });
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    commands.spawn(SpriteBundle {
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        sprite: Sprite {
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            color: Color::rgba(0.0, 1.0, 0.0, 0.3),
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            ..default()
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        },
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        texture: sprite_handle,
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        transform: Transform::from_xyz(200.0, 0.0, 0.0),
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        ..default()
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    });
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}
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