171 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			171 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! This example shows how to configure Physically Based Rendering (PBR) parameters.
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use bevy::{asset::LoadState, prelude::*};
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins)
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        .add_systems(Startup, setup)
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        .add_systems(Update, environment_map_load_finish)
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        .run();
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}
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/// set up a simple 3D scene
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fn setup(
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    mut commands: Commands,
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    mut meshes: ResMut<Assets<Mesh>>,
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    mut materials: ResMut<Assets<StandardMaterial>>,
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    asset_server: Res<AssetServer>,
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) {
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    // add entities to the world
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    for y in -2..=2 {
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        for x in -5..=5 {
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            let x01 = (x + 5) as f32 / 10.0;
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            let y01 = (y + 2) as f32 / 4.0;
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            // sphere
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            commands.spawn(PbrBundle {
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                mesh: meshes.add(
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                    Mesh::try_from(shape::Icosphere {
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                        radius: 0.45,
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                        subdivisions: 32,
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                    })
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                    .unwrap(),
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                ),
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                material: materials.add(StandardMaterial {
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                    base_color: Color::hex("#ffd891").unwrap(),
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                    // vary key PBR parameters on a grid of spheres to show the effect
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                    metallic: y01,
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                    perceptual_roughness: x01,
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                    ..default()
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                }),
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                transform: Transform::from_xyz(x as f32, y as f32 + 0.5, 0.0),
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                ..default()
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            });
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        }
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    }
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    // unlit sphere
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    commands.spawn(PbrBundle {
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        mesh: meshes.add(
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            Mesh::try_from(shape::Icosphere {
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                radius: 0.45,
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                subdivisions: 32,
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            })
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            .unwrap(),
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        ),
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        material: materials.add(StandardMaterial {
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            base_color: Color::hex("#ffd891").unwrap(),
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            // vary key PBR parameters on a grid of spheres to show the effect
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            unlit: true,
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            ..default()
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        }),
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        transform: Transform::from_xyz(-5.0, -2.5, 0.0),
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        ..default()
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    });
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    // light
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    commands.spawn(PointLightBundle {
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        transform: Transform::from_xyz(50.0, 50.0, 50.0),
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        point_light: PointLight {
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            intensity: 600000.,
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            range: 100.,
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            ..default()
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        },
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        ..default()
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    });
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    // labels
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    commands.spawn(
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        TextBundle::from_section(
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            "Perceptual Roughness",
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            TextStyle {
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                font: asset_server.load("fonts/FiraMono-Medium.ttf"),
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                font_size: 36.0,
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                color: Color::WHITE,
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            },
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        )
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        .with_style(Style {
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            position_type: PositionType::Absolute,
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            top: Val::Px(20.0),
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            left: Val::Px(100.0),
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            ..default()
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        }),
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    );
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    commands.spawn(TextBundle {
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        text: Text::from_section(
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            "Metallic",
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            TextStyle {
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                font: asset_server.load("fonts/FiraMono-Medium.ttf"),
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                font_size: 36.0,
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                color: Color::WHITE,
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            },
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        ),
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        style: Style {
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            position_type: PositionType::Absolute,
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            top: Val::Px(130.0),
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            right: Val::Px(0.0),
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            ..default()
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        },
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        transform: Transform {
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            rotation: Quat::from_rotation_z(std::f32::consts::PI / 2.0),
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            ..default()
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        },
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        ..default()
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    });
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    commands.spawn((
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        TextBundle::from_section(
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            "Loading Environment Map...",
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            TextStyle {
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                font: asset_server.load("fonts/FiraMono-Medium.ttf"),
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                font_size: 36.0,
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                color: Color::RED,
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            },
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        )
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        .with_style(Style {
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            position_type: PositionType::Absolute,
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            bottom: Val::Px(20.0),
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            right: Val::Px(20.0),
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            ..default()
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        }),
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        EnvironmentMapLabel,
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    ));
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    // camera
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    commands.spawn((
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        Camera3dBundle {
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            transform: Transform::from_xyz(0.0, 0.0, 8.0).looking_at(Vec3::default(), Vec3::Y),
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            projection: OrthographicProjection {
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                scale: 0.01,
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                ..default()
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            }
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            .into(),
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            ..default()
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        },
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        EnvironmentMapLight {
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            diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
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            specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
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        },
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    ));
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}
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fn environment_map_load_finish(
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    mut commands: Commands,
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    asset_server: Res<AssetServer>,
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    environment_maps: Query<&EnvironmentMapLight>,
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    label_query: Query<Entity, With<EnvironmentMapLabel>>,
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) {
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    if let Ok(environment_map) = environment_maps.get_single() {
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        if asset_server.get_load_state(&environment_map.diffuse_map) == LoadState::Loaded
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            && asset_server.get_load_state(&environment_map.specular_map) == LoadState::Loaded
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        {
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            if let Ok(label_entity) = label_query.get_single() {
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                commands.entity(label_entity).despawn();
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            }
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        }
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    }
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}
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#[derive(Component)]
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struct EnvironmentMapLabel;
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