63 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! This example creates a new event, a system that triggers the event once per second,
 | 
						|
//! and a system that prints a message whenever the event is received.
 | 
						|
 | 
						|
use bevy::prelude::*;
 | 
						|
 | 
						|
fn main() {
 | 
						|
    App::new()
 | 
						|
        .add_plugins(DefaultPlugins)
 | 
						|
        .add_event::<MyEvent>()
 | 
						|
        .add_event::<PlaySound>()
 | 
						|
        .init_resource::<EventTriggerState>()
 | 
						|
        .add_systems(Update, (event_trigger, event_listener, sound_player))
 | 
						|
        .run();
 | 
						|
}
 | 
						|
 | 
						|
struct MyEvent {
 | 
						|
    pub message: String,
 | 
						|
}
 | 
						|
 | 
						|
#[derive(Default)]
 | 
						|
struct PlaySound;
 | 
						|
 | 
						|
#[derive(Resource)]
 | 
						|
struct EventTriggerState {
 | 
						|
    event_timer: Timer,
 | 
						|
}
 | 
						|
 | 
						|
impl Default for EventTriggerState {
 | 
						|
    fn default() -> Self {
 | 
						|
        EventTriggerState {
 | 
						|
            event_timer: Timer::from_seconds(1.0, TimerMode::Repeating),
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
// sends MyEvent and PlaySound every second
 | 
						|
fn event_trigger(
 | 
						|
    time: Res<Time>,
 | 
						|
    mut state: ResMut<EventTriggerState>,
 | 
						|
    mut my_events: EventWriter<MyEvent>,
 | 
						|
    mut play_sound_events: EventWriter<PlaySound>,
 | 
						|
) {
 | 
						|
    if state.event_timer.tick(time.delta()).finished() {
 | 
						|
        my_events.send(MyEvent {
 | 
						|
            message: "MyEvent just happened!".to_string(),
 | 
						|
        });
 | 
						|
        play_sound_events.send_default();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
// prints events as they come in
 | 
						|
fn event_listener(mut events: EventReader<MyEvent>) {
 | 
						|
    for my_event in events.iter() {
 | 
						|
        info!("{}", my_event.message);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
fn sound_player(mut play_sound_events: EventReader<PlaySound>) {
 | 
						|
    for _ in play_sound_events.iter() {
 | 
						|
        info!("Playing a sound");
 | 
						|
    }
 | 
						|
}
 |