99 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! This example demonstrates how to use run conditions to control when systems run.
 | 
						|
 | 
						|
use bevy::prelude::*;
 | 
						|
 | 
						|
fn main() {
 | 
						|
    println!();
 | 
						|
    println!("For the first 2 seconds you will not be able to increment the counter");
 | 
						|
    println!("Once that time has passed you can press space, enter, left mouse, right mouse or touch the screen to increment the counter");
 | 
						|
    println!();
 | 
						|
 | 
						|
    App::new()
 | 
						|
        .add_plugins(DefaultPlugins)
 | 
						|
        .init_resource::<InputCounter>()
 | 
						|
        .add_systems(
 | 
						|
            Update,
 | 
						|
            (
 | 
						|
                increment_input_counter
 | 
						|
                    // The common_conditions module has a few useful run conditions
 | 
						|
                    // for checking resources and states. These are included in the prelude.
 | 
						|
                    .run_if(resource_exists::<InputCounter>())
 | 
						|
                    // This is a custom run condition, defined using a system that returns
 | 
						|
                    // a `bool` and which has read-only `SystemParam`s.
 | 
						|
                    // Both run conditions must return `true` in order for the system to run.
 | 
						|
                    // Note that this second run condition will be evaluated even if the first returns `false`.
 | 
						|
                    .run_if(has_user_input),
 | 
						|
                print_input_counter
 | 
						|
                    // `.and_then()` is a run condition combinator that only evaluates the second condition
 | 
						|
                    // if the first condition returns `true`. This behavior is known as "short-circuiting",
 | 
						|
                    // and is how the `&&` operator works in Rust (as well as most C-family languages).
 | 
						|
                    // In this case, the short-circuiting behavior prevents the second run condition from
 | 
						|
                    // panicking if the `InputCounter` resource has not been initialized.
 | 
						|
                    .run_if(resource_exists::<InputCounter>().and_then(
 | 
						|
                        // This is a custom run condition in the form of a closure.
 | 
						|
                        // This is useful for small, simple run conditions you don't need to reuse.
 | 
						|
                        // All the normal rules still apply: all parameters must be read only except for local parameters.
 | 
						|
                        |counter: Res<InputCounter>| counter.is_changed() && !counter.is_added(),
 | 
						|
                    )),
 | 
						|
                print_time_message
 | 
						|
                    // This function returns a custom run condition, much like the common conditions module.
 | 
						|
                    // It will only return true once 2 seconds have passed.
 | 
						|
                    .run_if(time_passed(2.0))
 | 
						|
                    // You can use the `not` condition from the common_conditions module
 | 
						|
                    // to inverse a run condition. In this case it will return true if
 | 
						|
                    // less than 2.5 seconds have elapsed since the app started.
 | 
						|
                    .run_if(not(time_passed(2.5))),
 | 
						|
            ),
 | 
						|
        )
 | 
						|
        .run();
 | 
						|
}
 | 
						|
 | 
						|
#[derive(Resource, Default)]
 | 
						|
struct InputCounter(usize);
 | 
						|
 | 
						|
/// Return true if any of the defined inputs were just pressed.
 | 
						|
/// This is a custom run condition, it can take any normal system parameters as long as
 | 
						|
/// they are read only (except for local parameters which can be mutable).
 | 
						|
/// It returns a bool which determines if the system should run.
 | 
						|
fn has_user_input(
 | 
						|
    keyboard_input: Res<Input<KeyCode>>,
 | 
						|
    mouse_button_input: Res<Input<MouseButton>>,
 | 
						|
    touch_input: Res<Touches>,
 | 
						|
) -> bool {
 | 
						|
    keyboard_input.just_pressed(KeyCode::Space)
 | 
						|
        || keyboard_input.just_pressed(KeyCode::Return)
 | 
						|
        || mouse_button_input.just_pressed(MouseButton::Left)
 | 
						|
        || mouse_button_input.just_pressed(MouseButton::Right)
 | 
						|
        || touch_input.any_just_pressed()
 | 
						|
}
 | 
						|
 | 
						|
/// This is a function that returns a closure which can be used as a run condition.
 | 
						|
/// This is useful because you can reuse the same run condition but with different variables.
 | 
						|
/// This is how the common conditions module works.
 | 
						|
fn time_passed(t: f32) -> impl FnMut(Local<f32>, Res<Time>) -> bool {
 | 
						|
    move |mut timer: Local<f32>, time: Res<Time>| {
 | 
						|
        // Tick the timer
 | 
						|
        *timer += time.delta_seconds();
 | 
						|
        // Return true if the timer has passed the time
 | 
						|
        *timer >= t
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
/// SYSTEM: Increment the input counter
 | 
						|
/// Notice how we can take just the `ResMut` and not have to wrap
 | 
						|
/// it in an option in case it hasn't been initialized, this is because
 | 
						|
/// it has a run condition that checks if the `InputCounter` resource exists
 | 
						|
fn increment_input_counter(mut counter: ResMut<InputCounter>) {
 | 
						|
    counter.0 += 1;
 | 
						|
}
 | 
						|
 | 
						|
/// SYSTEM: Print the input counter
 | 
						|
fn print_input_counter(counter: Res<InputCounter>) {
 | 
						|
    println!("Input counter: {}", counter.0);
 | 
						|
}
 | 
						|
 | 
						|
/// SYSTEM: Adds the input counter resource
 | 
						|
fn print_time_message() {
 | 
						|
    println!("It has been more than 2 seconds since the program started and less than 2.5 seconds");
 | 
						|
}
 |