85 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! This example illustrates how to create a button that changes color and text based on its
 | 
						|
//! interaction state.
 | 
						|
 | 
						|
use bevy::{prelude::*, winit::WinitSettings};
 | 
						|
 | 
						|
fn main() {
 | 
						|
    App::new()
 | 
						|
        .add_plugins(DefaultPlugins)
 | 
						|
        // Only run the app when there is user input. This will significantly reduce CPU/GPU use.
 | 
						|
        .insert_resource(WinitSettings::desktop_app())
 | 
						|
        .add_systems(Startup, setup)
 | 
						|
        .add_systems(Update, button_system)
 | 
						|
        .run();
 | 
						|
}
 | 
						|
 | 
						|
const NORMAL_BUTTON: Color = Color::rgb(0.15, 0.15, 0.15);
 | 
						|
const HOVERED_BUTTON: Color = Color::rgb(0.25, 0.25, 0.25);
 | 
						|
const PRESSED_BUTTON: Color = Color::rgb(0.35, 0.75, 0.35);
 | 
						|
 | 
						|
fn button_system(
 | 
						|
    mut interaction_query: Query<
 | 
						|
        (&Interaction, &mut BackgroundColor, &Children),
 | 
						|
        (Changed<Interaction>, With<Button>),
 | 
						|
    >,
 | 
						|
    mut text_query: Query<&mut Text>,
 | 
						|
) {
 | 
						|
    for (interaction, mut color, children) in &mut interaction_query {
 | 
						|
        let mut text = text_query.get_mut(children[0]).unwrap();
 | 
						|
        match *interaction {
 | 
						|
            Interaction::Clicked => {
 | 
						|
                text.sections[0].value = "Press".to_string();
 | 
						|
                *color = PRESSED_BUTTON.into();
 | 
						|
            }
 | 
						|
            Interaction::Hovered => {
 | 
						|
                text.sections[0].value = "Hover".to_string();
 | 
						|
                *color = HOVERED_BUTTON.into();
 | 
						|
            }
 | 
						|
            Interaction::None => {
 | 
						|
                text.sections[0].value = "Button".to_string();
 | 
						|
                *color = NORMAL_BUTTON.into();
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
 | 
						|
    // ui camera
 | 
						|
    commands.spawn(Camera2dBundle::default());
 | 
						|
    commands
 | 
						|
        .spawn(NodeBundle {
 | 
						|
            style: Style {
 | 
						|
                size: Size::width(Val::Percent(100.0)),
 | 
						|
                align_items: AlignItems::Center,
 | 
						|
                justify_content: JustifyContent::Center,
 | 
						|
                ..default()
 | 
						|
            },
 | 
						|
            ..default()
 | 
						|
        })
 | 
						|
        .with_children(|parent| {
 | 
						|
            parent
 | 
						|
                .spawn(ButtonBundle {
 | 
						|
                    style: Style {
 | 
						|
                        size: Size::new(Val::Px(150.0), Val::Px(65.0)),
 | 
						|
                        // horizontally center child text
 | 
						|
                        justify_content: JustifyContent::Center,
 | 
						|
                        // vertically center child text
 | 
						|
                        align_items: AlignItems::Center,
 | 
						|
                        ..default()
 | 
						|
                    },
 | 
						|
                    background_color: NORMAL_BUTTON.into(),
 | 
						|
                    ..default()
 | 
						|
                })
 | 
						|
                .with_children(|parent| {
 | 
						|
                    parent.spawn(TextBundle::from_section(
 | 
						|
                        "Button",
 | 
						|
                        TextStyle {
 | 
						|
                            font: asset_server.load("fonts/FiraSans-Bold.ttf"),
 | 
						|
                            font_size: 40.0,
 | 
						|
                            color: Color::rgb(0.9, 0.9, 0.9),
 | 
						|
                        },
 | 
						|
                    ));
 | 
						|
                });
 | 
						|
        });
 | 
						|
}
 |