# Objective My attempt at implementing #7515 ## Solution Added struct `Pitch` and implemented on it `Source` trait. ## Changelog ### Added - File pitch.rs to bevy_audio crate - Struct `Pitch` and type aliases for `AudioSourceBundle<Pitch>` and `SpatialAudioSourceBundle<Pitch>` - New example showing how to use `PitchBundle` ### Changed - `AudioPlugin` now adds system for `Pitch` audio --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> |
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| .. | ||
| audio_control.rs | ||
| audio.rs | ||
| decodable.rs | ||
| pitch.rs | ||
| spatial_audio_2d.rs | ||
| spatial_audio_3d.rs | ||