# Objective Add `GamepadButtonInput` event Resolves #8988 ## Solution - Add `GamepadButtonInput` type - Emit `GamepadButtonInput` events whenever `Input<GamepadButton>` is written to - Update example --------- Co-authored-by: François <mockersf@gmail.com> |
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| .. | ||
| char_input_events.rs | ||
| gamepad_input_events.rs | ||
| gamepad_input.rs | ||
| gamepad_rumble.rs | ||
| keyboard_input_events.rs | ||
| keyboard_input.rs | ||
| keyboard_modifiers.rs | ||
| mouse_grab.rs | ||
| mouse_input_events.rs | ||
| mouse_input.rs | ||
| text_input.rs | ||
| touch_input_events.rs | ||
| touch_input.rs | ||