bevy/examples/3d/load_fbx.rs
2025-07-13 00:26:42 +08:00

77 lines
2.4 KiB
Rust

//! This example demonstrates how to load FBX files using the `bevy_fbx` crate.
//!
//! The example loads a simple cube model from an FBX file and displays it
//! with proper lighting and shadows. The cube should rotate in the scene.
use bevy::{
fbx::FbxAssetLabel,
pbr::{CascadeShadowConfigBuilder, DirectionalLightShadowMap},
prelude::*,
};
use std::f32::consts::*;
fn main() {
App::new()
.insert_resource(DirectionalLightShadowMap { size: 4096 })
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_systems(Update, animate_light_direction)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn((
Camera3d::default(),
// Transform::from_xyz(0.7, 2.0, 10.0).looking_at(Vec3::ZERO, Vec3::Y),
Transform::from_xyz(5.0, 5.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
EnvironmentMapLight {
diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
intensity: 550.0,
..default()
},
));
commands.spawn((
DirectionalLight {
shadows_enabled: true,
..default()
},
// This is a relatively small scene, so use tighter shadow
// cascade bounds than the default for better quality.
// We also adjusted the shadow map to be larger since we're
// only using a single cascade.
CascadeShadowConfigBuilder {
num_cascades: 1,
maximum_distance: 1.6,
..default()
}
.build(),
));
// Load the FBX file and spawn its first scene
commands.spawn(SceneRoot(
asset_server.load(FbxAssetLabel::Scene(0).from_asset("models/cube/cube.fbx")),
));
// commands.spawn(SceneRoot(
// asset_server.load(FbxAssetLabel::Scene(0).from_asset("models/nurbs_saddle.fbx")),
// ));
// commands.spawn(SceneRoot(
// asset_server.load(FbxAssetLabel::Scene(0).from_asset("models/cube_anim.fbx")),
// ));
}
fn animate_light_direction(
time: Res<Time>,
mut query: Query<&mut Transform, With<DirectionalLight>>,
) {
for mut transform in &mut query {
transform.rotation = Quat::from_euler(
EulerRot::ZYX,
0.0,
time.elapsed_secs() * PI / 5.0,
-FRAC_PI_4,
);
}
}