
# Objective - make lights usable without bevy_render ## Solution - make a new crate for lights to live in ## Testing - 3d_scene, lighting, volumetric_fog, ssr, transmission, pcss, light_textures Note: no breaking changes because of re-exports, except for light textures, which were introduced this cycle so it doesn't matter anyways
16 lines
651 B
Diff
16 lines
651 B
Diff
diff --git a/crates/bevy_pbr/src/cluster/mod.rs b/crates/bevy_pbr/src/cluster/mod.rs
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index a8c218b44..13cc9f9c6 100644
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--- a/crates/bevy_light/src/cluster/mod.rs
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+++ b/crates/bevy_light/src/cluster/mod.rs
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@@ -185,8 +185,8 @@ impl Default for ClusterConfig {
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// 24 depth slices, square clusters with at most 4096 total clusters
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// use max light distance as clusters max `Z`-depth, first slice extends to 5.0
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Self::FixedZ {
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- total: 4096,
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- z_slices: 24,
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+ total: 128,
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+ z_slices: 4,
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z_config: ClusterZConfig::default(),
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dynamic_resizing: true,
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}
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