bevy/crates/bevy_ui/src/geometry.rs
ickshonpe 0cbabefbad
UiRect axes constructor (#7656)
# Objective

We don't have a constructor function for `UiRect` that sets uniform
horizontal and vertical values, even though it is a common pattern.

## Solution

Add a constructor function to `UiRect` called `axes`, that sets both
`left` and `right` to the same given horizontal value,
and sets both `top` and `bottom` to same given vertical value.

## Changelog

* Added a constructor function `axes` to `UiRect`.
2023-04-13 20:52:21 +00:00

548 lines
13 KiB
Rust

use crate::Val;
use bevy_reflect::Reflect;
use std::ops::{Div, DivAssign, Mul, MulAssign};
/// A type which is commonly used to define margins, paddings and borders.
///
/// # Examples
///
/// ## Margin
///
/// A margin is used to create space around UI elements, outside of any defined borders.
///
/// ```
/// # use bevy_ui::{UiRect, Val};
/// #
/// let margin = UiRect::all(Val::Auto); // Centers the UI element
/// ```
///
/// ## Padding
///
/// A padding is used to create space around UI elements, inside of any defined borders.
///
/// ```
/// # use bevy_ui::{UiRect, Val};
/// #
/// let padding = UiRect {
/// left: Val::Px(10.0),
/// right: Val::Px(20.0),
/// top: Val::Px(30.0),
/// bottom: Val::Px(40.0),
/// };
/// ```
///
/// ## Borders
///
/// A border is used to define the width of the border of a UI element.
///
/// ```
/// # use bevy_ui::{UiRect, Val};
/// #
/// let border = UiRect {
/// left: Val::Px(10.0),
/// right: Val::Px(20.0),
/// top: Val::Px(30.0),
/// bottom: Val::Px(40.0),
/// };
/// ```
#[derive(Copy, Clone, PartialEq, Debug, Reflect)]
#[reflect(PartialEq)]
pub struct UiRect {
/// The value corresponding to the left side of the UI rect.
pub left: Val,
/// The value corresponding to the right side of the UI rect.
pub right: Val,
/// The value corresponding to the top side of the UI rect.
pub top: Val,
/// The value corresponding to the bottom side of the UI rect.
pub bottom: Val,
}
impl UiRect {
pub const DEFAULT: Self = Self {
left: Val::Px(0.),
right: Val::Px(0.),
top: Val::Px(0.),
bottom: Val::Px(0.),
};
/// Creates a new [`UiRect`] from the values specified.
///
/// # Example
///
/// ```
/// # use bevy_ui::{UiRect, Val};
/// #
/// let ui_rect = UiRect::new(
/// Val::Px(10.0),
/// Val::Px(20.0),
/// Val::Px(30.0),
/// Val::Px(40.0),
/// );
///
/// assert_eq!(ui_rect.left, Val::Px(10.0));
/// assert_eq!(ui_rect.right, Val::Px(20.0));
/// assert_eq!(ui_rect.top, Val::Px(30.0));
/// assert_eq!(ui_rect.bottom, Val::Px(40.0));
/// ```
pub const fn new(left: Val, right: Val, top: Val, bottom: Val) -> Self {
UiRect {
left,
right,
top,
bottom,
}
}
/// Creates a new [`UiRect`] where all sides have the same value.
///
/// # Example
///
/// ```
/// # use bevy_ui::{UiRect, Val};
/// #
/// let ui_rect = UiRect::all(Val::Px(10.0));
///
/// assert_eq!(ui_rect.left, Val::Px(10.0));
/// assert_eq!(ui_rect.right, Val::Px(10.0));
/// assert_eq!(ui_rect.top, Val::Px(10.0));
/// assert_eq!(ui_rect.bottom, Val::Px(10.0));
/// ```
pub const fn all(value: Val) -> Self {
UiRect {
left: value,
right: value,
top: value,
bottom: value,
}
}
/// Creates a new [`UiRect`] where `left` and `right` take the given value,
/// and `top` and `bottom` set to zero `Val::Px(0.)`.
///
/// # Example
///
/// ```
/// # use bevy_ui::{UiRect, Val};
/// #
/// let ui_rect = UiRect::horizontal(Val::Px(10.0));
///
/// assert_eq!(ui_rect.left, Val::Px(10.0));
/// assert_eq!(ui_rect.right, Val::Px(10.0));
/// assert_eq!(ui_rect.top, Val::Px(0.));
/// assert_eq!(ui_rect.bottom, Val::Px(0.));
/// ```
pub fn horizontal(value: Val) -> Self {
UiRect {
left: value,
right: value,
..Default::default()
}
}
/// Creates a new [`UiRect`] where `top` and `bottom` take the given value,
/// and `left` and `right` are set to `Val::Px(0.)`.
///
/// # Example
///
/// ```
/// # use bevy_ui::{UiRect, Val};
/// #
/// let ui_rect = UiRect::vertical(Val::Px(10.0));
///
/// assert_eq!(ui_rect.left, Val::Px(0.));
/// assert_eq!(ui_rect.right, Val::Px(0.));
/// assert_eq!(ui_rect.top, Val::Px(10.0));
/// assert_eq!(ui_rect.bottom, Val::Px(10.0));
/// ```
pub fn vertical(value: Val) -> Self {
UiRect {
top: value,
bottom: value,
..Default::default()
}
}
/// Creates a new [`UiRect`] where both `left` and `right` take the value of `horizontal`, and both `top` and `bottom` take the value of `vertical`.
///
/// # Example
///
/// ```
/// # use bevy_ui::{UiRect, Val};
/// #
/// let ui_rect = UiRect::axes(Val::Px(10.0), Val::Percent(15.0));
///
/// assert_eq!(ui_rect.left, Val::Px(10.0));
/// assert_eq!(ui_rect.right, Val::Px(10.0));
/// assert_eq!(ui_rect.top, Val::Percent(15.0));
/// assert_eq!(ui_rect.bottom, Val::Percent(15.0));
/// ```
pub fn axes(horizontal: Val, vertical: Val) -> Self {
UiRect {
left: horizontal,
right: horizontal,
top: vertical,
bottom: vertical,
}
}
/// Creates a new [`UiRect`] where `left` takes the given value, and
/// the other fields are set to `Val::Px(0.)`.
///
/// # Example
///
/// ```
/// # use bevy_ui::{UiRect, Val};
/// #
/// let ui_rect = UiRect::left(Val::Px(10.0));
///
/// assert_eq!(ui_rect.left, Val::Px(10.0));
/// assert_eq!(ui_rect.right, Val::Px(0.));
/// assert_eq!(ui_rect.top, Val::Px(0.));
/// assert_eq!(ui_rect.bottom, Val::Px(0.));
/// ```
pub fn left(value: Val) -> Self {
UiRect {
left: value,
..Default::default()
}
}
/// Creates a new [`UiRect`] where `right` takes the given value,
/// and the other fields are set to `Val::Px(0.)`.
///
/// # Example
///
/// ```
/// # use bevy_ui::{UiRect, Val};
/// #
/// let ui_rect = UiRect::right(Val::Px(10.0));
///
/// assert_eq!(ui_rect.left, Val::Px(0.));
/// assert_eq!(ui_rect.right, Val::Px(10.0));
/// assert_eq!(ui_rect.top, Val::Px(0.));
/// assert_eq!(ui_rect.bottom, Val::Px(0.));
/// ```
pub fn right(value: Val) -> Self {
UiRect {
right: value,
..Default::default()
}
}
/// Creates a new [`UiRect`] where `top` takes the given value,
/// and the other fields are set to `Val::Px(0.)`.
///
/// # Example
///
/// ```
/// # use bevy_ui::{UiRect, Val};
/// #
/// let ui_rect = UiRect::top(Val::Px(10.0));
///
/// assert_eq!(ui_rect.left, Val::Px(0.));
/// assert_eq!(ui_rect.right, Val::Px(0.));
/// assert_eq!(ui_rect.top, Val::Px(10.0));
/// assert_eq!(ui_rect.bottom, Val::Px(0.));
/// ```
pub fn top(value: Val) -> Self {
UiRect {
top: value,
..Default::default()
}
}
/// Creates a new [`UiRect`] where `bottom` takes the given value,
/// and the other fields are set to `Val::Px(0.)`.
///
/// # Example
///
/// ```
/// # use bevy_ui::{UiRect, Val};
/// #
/// let ui_rect = UiRect::bottom(Val::Px(10.0));
///
/// assert_eq!(ui_rect.left, Val::Px(0.));
/// assert_eq!(ui_rect.right, Val::Px(0.));
/// assert_eq!(ui_rect.top, Val::Px(0.));
/// assert_eq!(ui_rect.bottom, Val::Px(10.0));
/// ```
pub fn bottom(value: Val) -> Self {
UiRect {
bottom: value,
..Default::default()
}
}
}
impl Default for UiRect {
fn default() -> Self {
Self::DEFAULT
}
}
/// A 2-dimensional area defined by a width and height.
///
/// It is commonly used to define the size of a text or UI element.
#[derive(Copy, Clone, PartialEq, Debug, Reflect)]
#[reflect(PartialEq)]
pub struct Size {
/// The width of the 2-dimensional area.
pub width: Val,
/// The height of the 2-dimensional area.
pub height: Val,
}
impl Size {
pub const DEFAULT: Self = Self::AUTO;
/// Creates a new [`Size`] from a width and a height.
///
/// # Example
///
/// ```
/// # use bevy_ui::{Size, Val};
/// #
/// let size = Size::new(Val::Px(100.0), Val::Px(200.0));
///
/// assert_eq!(size.width, Val::Px(100.0));
/// assert_eq!(size.height, Val::Px(200.0));
/// ```
pub const fn new(width: Val, height: Val) -> Self {
Size { width, height }
}
/// Creates a new [`Size`] where both sides take the given value.
///
/// # Example
///
/// ```
/// # use bevy_ui::{Size, Val};
/// #
/// let size = Size::all(Val::Px(10.));
///
/// assert_eq!(size.width, Val::Px(10.0));
/// assert_eq!(size.height, Val::Px(10.0));
/// ```
pub const fn all(value: Val) -> Self {
Self {
width: value,
height: value,
}
}
/// Creates a new [`Size`] where `width` takes the given value,
/// and `height` is set to [`Val::Auto`].
///
/// # Example
///
/// ```
/// # use bevy_ui::{Size, Val};
/// #
/// let size = Size::width(Val::Px(10.));
///
/// assert_eq!(size.width, Val::Px(10.0));
/// assert_eq!(size.height, Val::Auto);
/// ```
pub const fn width(width: Val) -> Self {
Self {
width,
height: Val::Auto,
}
}
/// Creates a new [`Size`] where `height` takes the given value,
/// and `width` is set to [`Val::Auto`].
///
/// # Example
///
/// ```
/// # use bevy_ui::{Size, Val};
/// #
/// let size = Size::height(Val::Px(10.));
///
/// assert_eq!(size.width, Val::Auto);
/// assert_eq!(size.height, Val::Px(10.));
/// ```
pub const fn height(height: Val) -> Self {
Self {
width: Val::Auto,
height,
}
}
/// Creates a Size where both values are [`Val::Auto`].
pub const AUTO: Self = Self::all(Val::Auto);
}
impl Default for Size {
fn default() -> Self {
Self::DEFAULT
}
}
impl From<(Val, Val)> for Size {
fn from(vals: (Val, Val)) -> Self {
Self {
width: vals.0,
height: vals.1,
}
}
}
impl Mul<f32> for Size {
type Output = Size;
fn mul(self, rhs: f32) -> Self::Output {
Self::Output {
width: self.width * rhs,
height: self.height * rhs,
}
}
}
impl MulAssign<f32> for Size {
fn mul_assign(&mut self, rhs: f32) {
self.width *= rhs;
self.height *= rhs;
}
}
impl Div<f32> for Size {
type Output = Size;
fn div(self, rhs: f32) -> Self::Output {
Self::Output {
width: self.width / rhs,
height: self.height / rhs,
}
}
}
impl DivAssign<f32> for Size {
fn div_assign(&mut self, rhs: f32) {
self.width /= rhs;
self.height /= rhs;
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn uirect_default_equals_const_default() {
assert_eq!(
UiRect::default(),
UiRect {
left: Val::Px(0.),
right: Val::Px(0.),
top: Val::Px(0.),
bottom: Val::Px(0.)
}
);
assert_eq!(UiRect::default(), UiRect::DEFAULT);
}
#[test]
fn test_size_from() {
let size: Size = (Val::Px(20.), Val::Px(30.)).into();
assert_eq!(
size,
Size {
width: Val::Px(20.),
height: Val::Px(30.),
}
);
}
#[test]
fn test_size_mul() {
assert_eq!(Size::all(Val::Px(10.)) * 2., Size::all(Val::Px(20.)));
let mut size = Size::all(Val::Px(10.));
size *= 2.;
assert_eq!(size, Size::all(Val::Px(20.)));
}
#[test]
fn test_size_div() {
assert_eq!(
Size::new(Val::Px(20.), Val::Px(20.)) / 2.,
Size::new(Val::Px(10.), Val::Px(10.))
);
let mut size = Size::new(Val::Px(20.), Val::Px(20.));
size /= 2.;
assert_eq!(size, Size::new(Val::Px(10.), Val::Px(10.)));
}
#[test]
fn test_size_all() {
let length = Val::Px(10.);
assert_eq!(
Size::all(length),
Size {
width: length,
height: length
}
);
}
#[test]
fn test_size_width() {
let width = Val::Px(10.);
assert_eq!(
Size::width(width),
Size {
width,
..Default::default()
}
);
}
#[test]
fn test_size_height() {
let height = Val::Px(7.);
assert_eq!(
Size::height(height),
Size {
height,
..Default::default()
}
);
}
#[test]
fn size_default_equals_const_default() {
assert_eq!(
Size::default(),
Size {
width: Val::Auto,
height: Val::Auto
}
);
assert_eq!(Size::default(), Size::DEFAULT);
}
#[test]
fn test_uirect_axes() {
let x = Val::Px(1.);
let y = Val::Vw(4.);
let r = UiRect::axes(x, y);
let h = UiRect::horizontal(x);
let v = UiRect::vertical(y);
assert_eq!(r.top, v.top);
assert_eq!(r.bottom, v.bottom);
assert_eq!(r.left, h.left);
assert_eq!(r.right, h.right);
}
}