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animate_shader.wgsl
add globals to mesh view bind group ( #5409 )
2022-09-28 04:20:27 +00:00
array_texture.wgsl
Fix array_texture
example ( #7543 )
2023-02-07 09:14:15 +00:00
cubemap_unlit.wgsl
Support array / cubemap / cubemap array textures in KTX2 ( #5325 )
2022-07-30 07:02:58 +00:00
custom_material_chromatic_aberration.wgsl
Fix post_processing and shader_prepass examples ( #7419 )
2023-01-30 22:53:08 +00:00
custom_material_screenspace_texture.wgsl
adjust cluster index for viewport origin ( #5947 )
2022-09-15 21:58:14 +00:00
custom_material.frag
Update shader_material_glsl example to include texture sampling ( #5215 )
2022-07-08 01:14:22 +00:00
custom_material.vert
Update shader_material_glsl example to include texture sampling ( #5215 )
2022-07-08 01:14:22 +00:00
custom_material.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
custom_vertex_attribute.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
game_of_life.wgsl
Remove unused code in game of life shader ( #5349 )
2022-07-17 15:24:24 +00:00
instancing.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
line_material.wgsl
Fix line material shader ( #5348 )
2022-07-17 15:02:57 +00:00
shader_defs.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
show_prepass.wgsl
Move prepass functions to prepass_utils ( #7354 )
2023-01-24 20:36:40 +00:00
texture_binding_array.wgsl
Use only one sampler in the array texture example. ( #7405 )
2023-01-29 15:08:21 +00:00