# Objective - Shadow maps should only be sampled if the mesh is a shadow receiver AND shadow mapping is enabled for the light ## Solution - Fix the logic in the shader  | 
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| Cargo.toml | ||
				# Objective - Shadow maps should only be sampled if the mesh is a shadow receiver AND shadow mapping is enabled for the light ## Solution - Fix the logic in the shader  | 
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| .. | ||
| src | ||
| Cargo.toml | ||