41 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Shows how to create systems that run every fixed timestep, rather than every tick.
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| 
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| use bevy::prelude::*;
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| 
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| const FIXED_TIMESTEP: f32 = 0.5;
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_systems((
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|             // this system will run once every update (it should match your screen's refresh rate)
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|             frame_update,
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|             // add our system to the fixed timestep schedule
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|             fixed_update.in_schedule(CoreSchedule::FixedUpdate),
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|         ))
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|         // configure our fixed timestep schedule to run twice a second
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|         .insert_resource(FixedTime::new_from_secs(FIXED_TIMESTEP))
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|         .run();
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| }
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| 
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| fn frame_update(mut last_time: Local<f32>, time: Res<Time>) {
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|     info!(
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|         "time since last frame_update: {}",
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|         time.raw_elapsed_seconds() - *last_time
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|     );
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|     *last_time = time.raw_elapsed_seconds();
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| }
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| 
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| fn fixed_update(mut last_time: Local<f32>, time: Res<Time>, fixed_time: Res<FixedTime>) {
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|     info!(
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|         "time since last fixed_update: {}\n",
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|         time.raw_elapsed_seconds() - *last_time
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|     );
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| 
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|     info!("fixed timestep: {}\n", FIXED_TIMESTEP);
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|     info!(
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|         "time accrued toward next fixed_update: {}\n",
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|         fixed_time.accumulated().as_secs_f32()
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|     );
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|     *last_time = time.raw_elapsed_seconds();
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| }
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