
# Objective The goal of `bevy_platform_support` is to provide a set of platform agnostic APIs, alongside platform-specific functionality. This is a high traffic crate (providing things like HashMap and Instant). Especially in light of https://github.com/bevyengine/bevy/discussions/18799, it deserves a friendlier / shorter name. Given that it hasn't had a full release yet, getting this change in before Bevy 0.16 makes sense. ## Solution - Rename `bevy_platform_support` to `bevy_platform`.
137 lines
4.2 KiB
Rust
137 lines
4.2 KiB
Rust
//! The generic axis type.
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use bevy_ecs::resource::Resource;
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use bevy_platform::collections::HashMap;
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use core::hash::Hash;
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#[cfg(feature = "bevy_reflect")]
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use bevy_reflect::Reflect;
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/// Stores the position data of the input devices of type `T`.
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///
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/// The values are stored as `f32`s, using [`Axis::set`].
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/// Use [`Axis::get`] to retrieve the value clamped between [`Axis::MIN`] and [`Axis::MAX`]
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/// inclusive, or unclamped using [`Axis::get_unclamped`].
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#[derive(Debug, Resource)]
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#[cfg_attr(feature = "bevy_reflect", derive(Reflect))]
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pub struct Axis<T> {
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/// The position data of the input devices.
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axis_data: HashMap<T, f32>,
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}
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impl<T> Default for Axis<T>
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where
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T: Copy + Eq + Hash,
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{
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fn default() -> Self {
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Axis {
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axis_data: HashMap::default(),
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}
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}
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}
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impl<T> Axis<T>
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where
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T: Copy + Eq + Hash,
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{
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/// The smallest possible axis value.
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pub const MIN: f32 = -1.0;
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/// The largest possible axis value.
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pub const MAX: f32 = 1.0;
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/// Sets the position data of the `input_device` to `position_data`.
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///
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/// If the `input_device`:
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/// - was present before, the position data is updated, and the old value is returned.
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/// - wasn't present before, `None` is returned.
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pub fn set(&mut self, input_device: impl Into<T>, position_data: f32) -> Option<f32> {
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self.axis_data.insert(input_device.into(), position_data)
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}
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/// Returns the position data of the provided `input_device`.
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///
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/// This will be clamped between [`Axis::MIN`] and [`Axis::MAX`] inclusive.
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pub fn get(&self, input_device: impl Into<T>) -> Option<f32> {
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self.axis_data
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.get(&input_device.into())
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.copied()
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.map(|value| value.clamp(Self::MIN, Self::MAX))
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}
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/// Returns the unclamped position data of the provided `input_device`.
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///
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/// This value may be outside the [`Axis::MIN`] and [`Axis::MAX`] range.
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///
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/// Use for things like camera zoom, where you want devices like mouse wheels to be able to
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/// exceed the normal range. If being able to move faster on one input device
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/// than another would give an unfair advantage, you should likely use [`Axis::get`] instead.
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pub fn get_unclamped(&self, input_device: impl Into<T>) -> Option<f32> {
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self.axis_data.get(&input_device.into()).copied()
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}
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/// Removes the position data of the `input_device`, returning the position data if the input device was previously set.
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pub fn remove(&mut self, input_device: impl Into<T>) -> Option<f32> {
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self.axis_data.remove(&input_device.into())
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}
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/// Returns an iterator over all axes.
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pub fn all_axes(&self) -> impl Iterator<Item = &T> {
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self.axis_data.keys()
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}
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/// Returns an iterator over all axes and their values.
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pub fn all_axes_and_values(&self) -> impl Iterator<Item = (&T, f32)> {
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self.axis_data.iter().map(|(axis, value)| (axis, *value))
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}
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}
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#[cfg(test)]
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mod tests {
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use crate::{gamepad::GamepadButton, Axis};
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#[test]
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fn test_axis_set() {
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let cases = [
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(-1.5, Some(-1.0)),
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(-1.1, Some(-1.0)),
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(-1.0, Some(-1.0)),
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(-0.9, Some(-0.9)),
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(-0.1, Some(-0.1)),
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(0.0, Some(0.0)),
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(0.1, Some(0.1)),
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(0.9, Some(0.9)),
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(1.0, Some(1.0)),
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(1.1, Some(1.0)),
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(1.6, Some(1.0)),
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];
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for (value, expected) in cases {
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let mut axis = Axis::<GamepadButton>::default();
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axis.set(GamepadButton::RightTrigger, value);
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let actual = axis.get(GamepadButton::RightTrigger);
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assert_eq!(expected, actual);
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}
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}
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#[test]
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fn test_axis_remove() {
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let cases = [-1.0, -0.9, -0.1, 0.0, 0.1, 0.9, 1.0];
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for value in cases {
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let mut axis = Axis::<GamepadButton>::default();
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axis.set(GamepadButton::RightTrigger, value);
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assert!(axis.get(GamepadButton::RightTrigger).is_some());
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axis.remove(GamepadButton::RightTrigger);
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let actual = axis.get(GamepadButton::RightTrigger);
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let expected = None;
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assert_eq!(expected, actual);
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}
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}
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}
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