
# Objective - Use `AppTypeRegistry` on API defined in `bevy_ecs` (https://github.com/bevyengine/bevy/pull/8895#discussion_r1234748418) A lot of the API on `Reflect` depends on a registry. When it comes to the ECS. We should use `AppTypeRegistry` in the general case. This is however impossible in `bevy_ecs`, since `AppTypeRegistry` is defined in `bevy_app`. ## Solution - Move `AppTypeRegistry` resource definition from `bevy_app` to `bevy_ecs` - Still add the resource in the `App` plugin, since bevy_ecs itself doesn't know of plugins Note that `bevy_ecs` is a dependency of `bevy_app`, so nothing revolutionary happens. ## Alternative - Define the API as a trait in `bevy_app` over `bevy_ecs`. (though this prevents us from using bevy_ecs internals) - Do not rely on `AppTypeRegistry` for the API in question, requring users to extract themselves the resource and pass it to the API methods. --- ## Changelog - Moved `AppTypeRegistry` resource definition from `bevy_app` to `bevy_ecs` ## Migration Guide - If you were **not** using a `prelude::*` to import `AppTypeRegistry`, you should update your imports: ```diff - use bevy::app::AppTypeRegistry; + use bevy::ecs::reflect::AppTypeRegistry ```
59 lines
1.7 KiB
Rust
59 lines
1.7 KiB
Rust
#[cfg(feature = "serialize")]
|
|
use crate::serde::SceneDeserializer;
|
|
use anyhow::{anyhow, Result};
|
|
use bevy_asset::{AssetLoader, LoadContext, LoadedAsset};
|
|
use bevy_ecs::reflect::AppTypeRegistry;
|
|
use bevy_ecs::world::{FromWorld, World};
|
|
use bevy_reflect::TypeRegistryArc;
|
|
use bevy_utils::BoxedFuture;
|
|
|
|
#[cfg(feature = "serialize")]
|
|
use serde::de::DeserializeSeed;
|
|
|
|
#[derive(Debug)]
|
|
pub struct SceneLoader {
|
|
type_registry: TypeRegistryArc,
|
|
}
|
|
|
|
impl FromWorld for SceneLoader {
|
|
fn from_world(world: &mut World) -> Self {
|
|
let type_registry = world.resource::<AppTypeRegistry>();
|
|
SceneLoader {
|
|
type_registry: type_registry.0.clone(),
|
|
}
|
|
}
|
|
}
|
|
|
|
#[cfg(feature = "serialize")]
|
|
impl AssetLoader for SceneLoader {
|
|
fn load<'a>(
|
|
&'a self,
|
|
bytes: &'a [u8],
|
|
load_context: &'a mut LoadContext,
|
|
) -> BoxedFuture<'a, Result<()>> {
|
|
Box::pin(async move {
|
|
let mut deserializer = ron::de::Deserializer::from_bytes(bytes)?;
|
|
let scene_deserializer = SceneDeserializer {
|
|
type_registry: &self.type_registry.read(),
|
|
};
|
|
let scene = scene_deserializer
|
|
.deserialize(&mut deserializer)
|
|
.map_err(|e| {
|
|
let span_error = deserializer.span_error(e);
|
|
anyhow!(
|
|
"{} at {}:{}",
|
|
span_error.code,
|
|
load_context.path().to_string_lossy(),
|
|
span_error.position,
|
|
)
|
|
})?;
|
|
load_context.set_default_asset(LoadedAsset::new(scene));
|
|
Ok(())
|
|
})
|
|
}
|
|
|
|
fn extensions(&self) -> &[&str] {
|
|
&["scn", "scn.ron"]
|
|
}
|
|
}
|