47 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! A simple 3D scene with light shining over a cube sitting on a plane.
 | |
| 
 | |
| use bevy::prelude::*;
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .add_plugins(DefaultPlugins)
 | |
|         .add_systems(Startup, setup)
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| /// set up a simple 3D scene
 | |
| fn setup(
 | |
|     mut commands: Commands,
 | |
|     mut meshes: ResMut<Assets<Mesh>>,
 | |
|     mut materials: ResMut<Assets<StandardMaterial>>,
 | |
| ) {
 | |
|     // circular base
 | |
|     commands.spawn(PbrBundle {
 | |
|         mesh: meshes.add(Circle::new(4.0)),
 | |
|         material: materials.add(Color::WHITE),
 | |
|         transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
 | |
|         ..default()
 | |
|     });
 | |
|     // cube
 | |
|     commands.spawn(PbrBundle {
 | |
|         mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
 | |
|         material: materials.add(Color::srgb_u8(124, 144, 255)),
 | |
|         transform: Transform::from_xyz(0.0, 0.5, 0.0),
 | |
|         ..default()
 | |
|     });
 | |
|     // light
 | |
|     commands.spawn(PointLightBundle {
 | |
|         point_light: PointLight {
 | |
|             shadows_enabled: true,
 | |
|             ..default()
 | |
|         },
 | |
|         transform: Transform::from_xyz(4.0, 8.0, 4.0),
 | |
|         ..default()
 | |
|     });
 | |
|     // camera
 | |
|     commands.spawn(Camera3dBundle {
 | |
|         transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
 | |
|         ..default()
 | |
|     });
 | |
| }
 | 
