 e8ae0d6c49
			
		
	
	
		e8ae0d6c49
		
			
		
	
	
	
	
		
			
			# Objective Fixes https://github.com/bevyengine/bevy/issues/11157. ## Solution Stop using `BackgroundColor` as a color tint for `UiImage`. Add a `UiImage::color` field for color tint instead. Allow a UI node to simultaneously include a solid-color background and an image, with the image rendered on top of the background (this is already how it works for e.g. text).  --- ## Changelog - The `BackgroundColor` component now renders a solid-color background behind `UiImage` instead of tinting its color. - Removed `BackgroundColor` from `ImageBundle`, `AtlasImageBundle`, and `ButtonBundle`. - Added `UiImage::color`. - Expanded `RenderUiSystem` variants. - Renamed `bevy_ui::extract_text_uinodes` to `extract_uinodes_text` for consistency. ## Migration Guide - `BackgroundColor` no longer tints the color of UI images. Use `UiImage::color` for that instead. - For solid color buttons, replace `ButtonBundle { background_color: my_color.into(), ... }` with `ButtonBundle { image: UiImage::default().with_color(my_color), ... }`, and update button interaction systems to use `UiImage::color` instead of `BackgroundColor` as well. - `bevy_ui::RenderUiSystem::ExtractNode` has been split into `ExtractBackgrounds`, `ExtractImages`, `ExtractBorders`, and `ExtractText`. - `bevy_ui::extract_uinodes` has been split into `bevy_ui::extract_uinode_background_colors` and `bevy_ui::extract_uinode_images`. - `bevy_ui::extract_text_uinodes` has been renamed to `extract_uinode_text`.
		
			
				
	
	
		
			124 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			124 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Simple example demonstrating overflow behavior.
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| 
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| use bevy::{color::palettes::css::*, prelude::*, winit::WinitSettings};
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         // Only run the app when there is user input. This will significantly reduce CPU/GPU use.
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|         .insert_resource(WinitSettings::desktop_app())
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, update_outlines)
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|         .run();
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| }
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| 
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| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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|     commands.spawn(Camera2dBundle::default());
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| 
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|     let text_style = TextStyle {
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|         font: asset_server.load("fonts/FiraMono-Medium.ttf"),
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|         font_size: 20.0,
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|         ..default()
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|     };
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| 
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|     let image = asset_server.load("branding/icon.png");
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| 
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|     commands
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|         .spawn(NodeBundle {
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|             style: Style {
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|                 width: Val::Percent(100.),
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|                 height: Val::Percent(100.),
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|                 align_items: AlignItems::Center,
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|                 justify_content: JustifyContent::Center,
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|                 ..Default::default()
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|             },
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|             background_color: ANTIQUE_WHITE.into(),
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|             ..Default::default()
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|         })
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|         .with_children(|parent| {
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|             for overflow in [
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|                 Overflow::visible(),
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|                 Overflow::clip_x(),
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|                 Overflow::clip_y(),
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|                 Overflow::clip(),
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|             ] {
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|                 parent
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|                     .spawn(NodeBundle {
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|                         style: Style {
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|                             flex_direction: FlexDirection::Column,
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|                             align_items: AlignItems::Center,
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|                             margin: UiRect::horizontal(Val::Px(25.)),
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|                             ..Default::default()
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|                         },
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|                         ..Default::default()
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|                     })
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|                     .with_children(|parent| {
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|                         let label = format!("{overflow:#?}");
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|                         parent
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|                             .spawn(NodeBundle {
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|                                 style: Style {
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|                                     padding: UiRect::all(Val::Px(10.)),
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|                                     margin: UiRect::bottom(Val::Px(25.)),
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|                                     ..Default::default()
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|                                 },
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|                                 background_color: DARK_GRAY.into(),
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|                                 ..Default::default()
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|                             })
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|                             .with_children(|parent| {
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|                                 parent.spawn(TextBundle {
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|                                     text: Text::from_section(label, text_style.clone()),
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|                                     ..Default::default()
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|                                 });
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|                             });
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|                         parent
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|                             .spawn(NodeBundle {
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|                                 style: Style {
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|                                     width: Val::Px(100.),
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|                                     height: Val::Px(100.),
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|                                     padding: UiRect {
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|                                         left: Val::Px(25.),
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|                                         top: Val::Px(25.),
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|                                         ..Default::default()
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|                                     },
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|                                     overflow,
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|                                     ..Default::default()
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|                                 },
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|                                 background_color: GRAY.into(),
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|                                 ..Default::default()
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|                             })
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|                             .with_children(|parent| {
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|                                 parent.spawn((
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|                                     ImageBundle {
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|                                         image: UiImage::new(image.clone()),
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|                                         style: Style {
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|                                             min_width: Val::Px(100.),
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|                                             min_height: Val::Px(100.),
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|                                             ..Default::default()
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|                                         },
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|                                         ..Default::default()
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|                                     },
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|                                     Interaction::default(),
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|                                     Outline {
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|                                         width: Val::Px(2.),
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|                                         offset: Val::Px(2.),
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|                                         color: Color::NONE,
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|                                     },
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|                                 ));
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|                             });
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|                     });
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|             }
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|         });
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| }
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| 
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| fn update_outlines(mut outlines_query: Query<(&mut Outline, Ref<Interaction>)>) {
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|     for (mut outline, interaction) in outlines_query.iter_mut() {
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|         if interaction.is_changed() {
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|             outline.color = match *interaction {
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|                 Interaction::Pressed => RED.into(),
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|                 Interaction::Hovered => WHITE.into(),
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|                 Interaction::None => Color::NONE,
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|             };
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|         }
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|     }
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| }
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