bevy/crates/bevy_asset/src/asset_server.rs
bg 01ba7c4425
avoid exclusive lock during update_asset_storage (#909)
avoid exclusive lock during `update_asset_storage`

Co-authored-by: Jay <jay@heinousjay.com>
2020-11-22 12:29:26 -08:00

444 lines
17 KiB
Rust

use crate::{
path::{AssetPath, AssetPathId, SourcePathId},
Asset, AssetIo, AssetIoError, AssetLifecycle, AssetLifecycleChannel, AssetLifecycleEvent,
AssetLoader, Assets, Handle, HandleId, HandleUntyped, LabelId, LoadContext, LoadState,
RefChange, RefChangeChannel, SourceInfo, SourceMeta,
};
use anyhow::Result;
use bevy_ecs::Res;
use bevy_tasks::TaskPool;
use bevy_utils::HashMap;
use crossbeam_channel::TryRecvError;
use parking_lot::RwLock;
use std::{collections::hash_map::Entry, path::Path, sync::Arc};
use thiserror::Error;
use uuid::Uuid;
/// Errors that occur while loading assets with an AssetServer
#[derive(Error, Debug)]
pub enum AssetServerError {
#[error("Asset folder path is not a directory.")]
AssetFolderNotADirectory(String),
#[error("No AssetLoader found for the given extension.")]
MissingAssetLoader(Option<String>),
#[error("The given type does not match the type of the loaded asset.")]
IncorrectHandleType,
#[error("Encountered an error while loading an asset.")]
AssetLoaderError(anyhow::Error),
#[error("PathLoader encountered an error")]
PathLoaderError(#[from] AssetIoError),
}
#[derive(Default)]
pub(crate) struct AssetRefCounter {
pub(crate) channel: Arc<RefChangeChannel>,
pub(crate) ref_counts: Arc<RwLock<HashMap<HandleId, usize>>>,
}
pub struct AssetServerInternal {
pub(crate) asset_io: Box<dyn AssetIo>,
pub(crate) asset_ref_counter: AssetRefCounter,
pub(crate) asset_sources: Arc<RwLock<HashMap<SourcePathId, SourceInfo>>>,
pub(crate) asset_lifecycles: Arc<RwLock<HashMap<Uuid, Box<dyn AssetLifecycle>>>>,
loaders: RwLock<Vec<Arc<Box<dyn AssetLoader>>>>,
extension_to_loader_index: RwLock<HashMap<String, usize>>,
handle_to_path: Arc<RwLock<HashMap<HandleId, AssetPath<'static>>>>,
task_pool: TaskPool,
}
/// Loads assets from the filesystem on background threads
pub struct AssetServer {
pub(crate) server: Arc<AssetServerInternal>,
}
impl Clone for AssetServer {
fn clone(&self) -> Self {
Self {
server: self.server.clone(),
}
}
}
impl AssetServer {
pub fn new<T: AssetIo>(source_io: T, task_pool: TaskPool) -> Self {
AssetServer {
server: Arc::new(AssetServerInternal {
loaders: Default::default(),
extension_to_loader_index: Default::default(),
asset_sources: Default::default(),
asset_ref_counter: Default::default(),
handle_to_path: Default::default(),
asset_lifecycles: Default::default(),
task_pool,
asset_io: Box::new(source_io),
}),
}
}
pub(crate) fn register_asset_type<T: Asset>(&self) -> Assets<T> {
self.server.asset_lifecycles.write().insert(
T::TYPE_UUID,
Box::new(AssetLifecycleChannel::<T>::default()),
);
Assets::new(self.server.asset_ref_counter.channel.sender.clone())
}
pub fn add_loader<T>(&self, loader: T)
where
T: AssetLoader,
{
let mut loaders = self.server.loaders.write();
let loader_index = loaders.len();
for extension in loader.extensions().iter() {
self.server
.extension_to_loader_index
.write()
.insert(extension.to_string(), loader_index);
}
loaders.push(Arc::new(Box::new(loader)));
}
pub fn watch_for_changes(&self) -> Result<(), AssetServerError> {
self.server.asset_io.watch_for_changes()?;
Ok(())
}
pub fn get_handle<T: Asset, I: Into<HandleId>>(&self, id: I) -> Handle<T> {
let sender = self.server.asset_ref_counter.channel.sender.clone();
Handle::strong(id.into(), sender)
}
pub fn get_handle_untyped<I: Into<HandleId>>(&self, id: I) -> HandleUntyped {
let sender = self.server.asset_ref_counter.channel.sender.clone();
HandleUntyped::strong(id.into(), sender)
}
fn get_asset_loader(
&self,
extension: &str,
) -> Result<Arc<Box<dyn AssetLoader>>, AssetServerError> {
self.server
.extension_to_loader_index
.read()
.get(extension)
.map(|index| self.server.loaders.read()[*index].clone())
.ok_or_else(|| AssetServerError::MissingAssetLoader(Some(extension.to_string())))
}
fn get_path_asset_loader<P: AsRef<Path>>(
&self,
path: P,
) -> Result<Arc<Box<dyn AssetLoader>>, AssetServerError> {
path.as_ref()
.extension()
.and_then(|e| e.to_str())
.ok_or(AssetServerError::MissingAssetLoader(None))
.and_then(|extension| self.get_asset_loader(extension))
}
pub fn get_handle_path<H: Into<HandleId>>(&self, handle: H) -> Option<AssetPath<'_>> {
self.server
.handle_to_path
.read()
.get(&handle.into())
.cloned()
}
pub fn get_load_state<H: Into<HandleId>>(&self, handle: H) -> LoadState {
match handle.into() {
HandleId::AssetPathId(id) => {
let asset_sources = self.server.asset_sources.read();
asset_sources
.get(&id.source_path_id())
.map_or(LoadState::NotLoaded, |info| info.load_state)
}
HandleId::Id(_, _) => LoadState::NotLoaded,
}
}
pub fn get_group_load_state(&self, handles: impl IntoIterator<Item = HandleId>) -> LoadState {
let mut load_state = LoadState::Loaded;
for handle_id in handles {
match handle_id {
HandleId::AssetPathId(id) => match self.get_load_state(id) {
LoadState::Loaded => continue,
LoadState::Loading => {
load_state = LoadState::Loading;
}
LoadState::Failed => return LoadState::Failed,
LoadState::NotLoaded => return LoadState::NotLoaded,
},
HandleId::Id(_, _) => return LoadState::NotLoaded,
}
}
load_state
}
pub fn load<'a, T: Asset, P: Into<AssetPath<'a>>>(&self, path: P) -> Handle<T> {
self.load_untyped(path).typed()
}
// TODO: properly set failed LoadState in all failure cases
async fn load_async<'a, P: Into<AssetPath<'a>>>(
&self,
path: P,
force: bool,
) -> Result<AssetPathId, AssetServerError> {
let asset_path: AssetPath = path.into();
let asset_loader = self.get_path_asset_loader(asset_path.path())?;
let asset_path_id: AssetPathId = asset_path.get_id();
// load metadata and update source info. this is done in a scope to ensure we release the locks before loading
let version = {
let mut asset_sources = self.server.asset_sources.write();
let source_info = match asset_sources.entry(asset_path_id.source_path_id()) {
Entry::Occupied(entry) => entry.into_mut(),
Entry::Vacant(entry) => entry.insert(SourceInfo {
asset_types: Default::default(),
committed_assets: Default::default(),
load_state: LoadState::NotLoaded,
meta: None,
path: asset_path.path().to_owned(),
version: 0,
}),
};
// if asset is already loaded (or is loading), don't load again
if !force
&& source_info
.committed_assets
.contains(&asset_path_id.label_id())
{
return Ok(asset_path_id);
}
source_info.load_state = LoadState::Loading;
source_info.committed_assets.clear();
source_info.version += 1;
source_info.meta = None;
source_info.version
};
// load the asset bytes
let bytes = self.server.asset_io.load_path(asset_path.path()).await?;
// load the asset source using the corresponding AssetLoader
let mut load_context = LoadContext::new(
asset_path.path(),
&self.server.asset_ref_counter.channel,
&*self.server.asset_io,
version,
);
asset_loader
.load(&bytes, &mut load_context)
.await
.map_err(AssetServerError::AssetLoaderError)?;
// if version has changed since we loaded and grabbed a lock, return. theres is a newer version being loaded
let mut asset_sources = self.server.asset_sources.write();
let source_info = asset_sources
.get_mut(&asset_path_id.source_path_id())
.expect("AssetSource should exist at this point");
if version != source_info.version {
return Ok(asset_path_id);
}
// if all assets have been committed already (aka there were 0), set state to "Loaded"
if source_info.is_loaded() {
source_info.load_state = LoadState::Loaded;
}
// reset relevant SourceInfo fields
source_info.committed_assets.clear();
// TODO: queue free old assets
source_info.asset_types.clear();
source_info.meta = Some(SourceMeta {
assets: load_context.get_asset_metas(),
});
// load asset dependencies and prepare asset type hashmap
for (label, loaded_asset) in load_context.labeled_assets.iter_mut() {
let label_id = LabelId::from(label.as_ref().map(|label| label.as_str()));
let type_uuid = loaded_asset.value.as_ref().unwrap().type_uuid();
source_info.asset_types.insert(label_id, type_uuid);
for dependency in loaded_asset.dependencies.iter() {
self.load_untyped(dependency.clone());
}
}
self.server
.asset_io
.watch_path_for_changes(asset_path.path())
.unwrap();
self.create_assets_in_load_context(&mut load_context);
Ok(asset_path_id)
}
pub fn load_untyped<'a, P: Into<AssetPath<'a>>>(&self, path: P) -> HandleUntyped {
let handle_id = self.load_untracked(path, false);
self.get_handle_untyped(handle_id)
}
pub(crate) fn load_untracked<'a, P: Into<AssetPath<'a>>>(
&self,
path: P,
force: bool,
) -> HandleId {
let asset_path: AssetPath<'a> = path.into();
let server = self.clone();
let owned_path = asset_path.to_owned();
self.server
.task_pool
.spawn(async move {
server.load_async(owned_path, force).await.unwrap();
})
.detach();
asset_path.into()
}
pub fn load_folder<P: AsRef<Path>>(
&self,
path: P,
) -> Result<Vec<HandleUntyped>, AssetServerError> {
let path = path.as_ref();
if !self.server.asset_io.is_directory(path) {
return Err(AssetServerError::AssetFolderNotADirectory(
path.to_str().unwrap().to_string(),
));
}
let mut handles = Vec::new();
for child_path in self.server.asset_io.read_directory(path.as_ref())? {
if self.server.asset_io.is_directory(&child_path) {
handles.extend(self.load_folder(&child_path)?);
} else {
if self.get_path_asset_loader(&child_path).is_err() {
continue;
}
let handle =
self.load_untyped(child_path.to_str().expect("Path should be a valid string"));
handles.push(handle);
}
}
Ok(handles)
}
pub fn free_unused_assets(&self) {
let receiver = &self.server.asset_ref_counter.channel.receiver;
let mut ref_counts = self.server.asset_ref_counter.ref_counts.write();
let asset_sources = self.server.asset_sources.read();
let mut potential_frees = Vec::new();
loop {
let ref_change = match receiver.try_recv() {
Ok(ref_change) => ref_change,
Err(TryRecvError::Empty) => break,
Err(TryRecvError::Disconnected) => panic!("RefChange channel disconnected"),
};
match ref_change {
RefChange::Increment(handle_id) => *ref_counts.entry(handle_id).or_insert(0) += 1,
RefChange::Decrement(handle_id) => {
let entry = ref_counts.entry(handle_id).or_insert(0);
*entry -= 1;
if *entry == 0 {
potential_frees.push(handle_id);
}
}
}
}
if !potential_frees.is_empty() {
let asset_lifecycles = self.server.asset_lifecycles.read();
for potential_free in potential_frees {
if let Some(i) = ref_counts.get(&potential_free).cloned() {
if i == 0 {
let type_uuid = match potential_free {
HandleId::Id(type_uuid, _) => Some(type_uuid),
HandleId::AssetPathId(id) => asset_sources
.get(&id.source_path_id())
.and_then(|source_info| source_info.get_asset_type(id.label_id())),
};
if let Some(type_uuid) = type_uuid {
if let Some(asset_lifecycle) = asset_lifecycles.get(&type_uuid) {
asset_lifecycle.free_asset(potential_free);
}
}
}
}
}
}
}
fn create_assets_in_load_context(&self, load_context: &mut LoadContext) {
let asset_lifecycles = self.server.asset_lifecycles.read();
for (label, asset) in load_context.labeled_assets.iter_mut() {
let asset_value = asset
.value
.take()
.expect("Asset should exist at this point");
if let Some(asset_lifecycle) = asset_lifecycles.get(&asset_value.type_uuid()) {
let asset_path =
AssetPath::new_ref(&load_context.path, label.as_ref().map(|l| l.as_str()));
asset_lifecycle.create_asset(asset_path.into(), asset_value, load_context.version);
} else {
panic!("Failed to find AssetLifecycle for label {:?}, which has an asset type {:?}. Are you sure that is a registered asset type?", label, asset_value.type_uuid());
}
}
}
pub(crate) fn update_asset_storage<T: Asset>(&self, assets: &mut Assets<T>) {
let asset_lifecycles = self.server.asset_lifecycles.read();
let asset_lifecycle = asset_lifecycles.get(&T::TYPE_UUID).unwrap();
let mut asset_sources_guard = None;
let channel = asset_lifecycle
.downcast_ref::<AssetLifecycleChannel<T>>()
.unwrap();
loop {
match channel.receiver.try_recv() {
Ok(AssetLifecycleEvent::Create(result)) => {
// update SourceInfo if this asset was loaded from an AssetPath
if let HandleId::AssetPathId(id) = result.id {
let asset_sources = asset_sources_guard
.get_or_insert_with(|| self.server.asset_sources.write());
if let Some(source_info) = asset_sources.get_mut(&id.source_path_id()) {
if source_info.version == result.version {
source_info.committed_assets.insert(id.label_id());
if source_info.is_loaded() {
source_info.load_state = LoadState::Loaded;
}
}
}
}
assets.set(result.id, result.asset);
}
Ok(AssetLifecycleEvent::Free(handle_id)) => {
if let HandleId::AssetPathId(id) = handle_id {
let asset_sources = asset_sources_guard
.get_or_insert_with(|| self.server.asset_sources.write());
if let Some(source_info) = asset_sources.get_mut(&id.source_path_id()) {
source_info.committed_assets.remove(&id.label_id());
if source_info.is_loaded() {
source_info.load_state = LoadState::Loaded;
}
}
}
assets.remove(handle_id);
}
Err(TryRecvError::Empty) => {
break;
}
Err(TryRecvError::Disconnected) => panic!("AssetChannel disconnected"),
}
}
}
}
pub fn free_unused_assets_system(asset_server: Res<AssetServer>) {
asset_server.free_unused_assets();
}