bevy/crates/bevy_render/src
Duncan 46fac78774
Extend the Texture asset type to support 3D data (#903)
Extend the Texture asset type to support 3D data

Textures are still loaded from images as 2D, but they can be reshaped
according to how the render pipeline would like to use them.

Also add an example of how this can be used with the texture2DArray uniform type.
2020-11-22 12:04:47 -08:00
..
camera Misc cleanups (#879) 2020-11-17 13:40:18 -08:00
mesh Add box shape (#883) 2020-11-21 14:51:24 -08:00
pass Added RenderPass::set_scissor_rect (#815) 2020-11-09 13:24:29 -08:00
pipeline Removed vertex fallback buffer (#870) 2020-11-16 16:36:57 -08:00
render_graph Extend the Texture asset type to support 3D data (#903) 2020-11-22 12:04:47 -08:00
renderer Switch to default PartialEq implementation for RenderResourceBinding (#877) 2020-11-21 11:52:44 -08:00
shader wasm32: non-spirv shader specialization (#843) 2020-11-15 12:07:17 -08:00
texture Extend the Texture asset type to support 3D data (#903) 2020-11-22 12:04:47 -08:00
color.rs Misc cleanups (#879) 2020-11-17 13:40:18 -08:00
colorspace.rs sRGB awareness for Color (#616) 2020-10-08 10:30:23 -07:00
draw.rs Removed vertex fallback buffer (#870) 2020-11-16 16:36:57 -08:00
entity.rs combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle (#863) 2020-11-15 20:32:23 -08:00
lib.rs Misc cleanups (#879) 2020-11-17 13:40:18 -08:00