# Objective - Add basic spatial audio support to Bevy - this is what rodio supports, so no HRTF, just simple stereo channel manipulation - no "built-in" ECS support: `Emitter` and `Listener` should be components that would automatically update the positions This PR goal is to just expose rodio functionality, made possible with the recent update to rodio 0.16. A proper ECS integration opens a lot more questions, and would probably require an RFC Also updates rodio and fixes #6122
		
			
				
	
	
		
			64 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! This example illustrates how to load and play an audio file, and control how it's played.
 | 
						|
 | 
						|
use bevy::prelude::*;
 | 
						|
 | 
						|
fn main() {
 | 
						|
    App::new()
 | 
						|
        .add_plugins(DefaultPlugins)
 | 
						|
        .add_startup_system(setup)
 | 
						|
        .add_system(update_speed)
 | 
						|
        .add_system(pause)
 | 
						|
        .add_system(volume)
 | 
						|
        .run();
 | 
						|
}
 | 
						|
 | 
						|
fn setup(
 | 
						|
    mut commands: Commands,
 | 
						|
    asset_server: Res<AssetServer>,
 | 
						|
    audio: Res<Audio>,
 | 
						|
    audio_sinks: Res<Assets<AudioSink>>,
 | 
						|
) {
 | 
						|
    let music = asset_server.load("sounds/Windless Slopes.ogg");
 | 
						|
    let handle = audio_sinks.get_handle(audio.play(music));
 | 
						|
    commands.insert_resource(MusicController(handle));
 | 
						|
}
 | 
						|
 | 
						|
#[derive(Resource)]
 | 
						|
struct MusicController(Handle<AudioSink>);
 | 
						|
 | 
						|
fn update_speed(
 | 
						|
    audio_sinks: Res<Assets<AudioSink>>,
 | 
						|
    music_controller: Res<MusicController>,
 | 
						|
    time: Res<Time>,
 | 
						|
) {
 | 
						|
    if let Some(sink) = audio_sinks.get(&music_controller.0) {
 | 
						|
        sink.set_speed(((time.elapsed_seconds() / 5.0).sin() + 1.0).max(0.1));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
fn pause(
 | 
						|
    keyboard_input: Res<Input<KeyCode>>,
 | 
						|
    audio_sinks: Res<Assets<AudioSink>>,
 | 
						|
    music_controller: Res<MusicController>,
 | 
						|
) {
 | 
						|
    if keyboard_input.just_pressed(KeyCode::Space) {
 | 
						|
        if let Some(sink) = audio_sinks.get(&music_controller.0) {
 | 
						|
            sink.toggle();
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
fn volume(
 | 
						|
    keyboard_input: Res<Input<KeyCode>>,
 | 
						|
    audio_sinks: Res<Assets<AudioSink>>,
 | 
						|
    music_controller: Res<MusicController>,
 | 
						|
) {
 | 
						|
    if let Some(sink) = audio_sinks.get(&music_controller.0) {
 | 
						|
        if keyboard_input.just_pressed(KeyCode::Plus) {
 | 
						|
            sink.set_volume(sink.volume() + 0.1);
 | 
						|
        } else if keyboard_input.just_pressed(KeyCode::Minus) {
 | 
						|
            sink.set_volume(sink.volume() - 0.1);
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 |