 7e0a9bfade
			
		
	
	
		7e0a9bfade
		
	
	
	
	
		
			
			# Objective - Merge the examples on iOS and Android - Make sure they both work from the same code ## Solution - don't create window when not in an active state (from #6830) - exit on suspend on Android (from #6830) - automatically enable dependency feature of bevy_audio on android so that it works out of the box - don't inverse y position of touch events - reuse the same example for both Android and iOS Fixes #4616 Fixes #4103 Fixes #3648 Fixes #3458 Fixes #3249 Fixes #86
		
			
				
	
	
		
			155 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			155 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::{input::touch::TouchPhase, prelude::*, window::WindowMode};
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| 
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| // the `bevy_main` proc_macro generates the required boilerplate for iOS and Android
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| #[bevy_main]
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins.set(WindowPlugin {
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|             primary_window: Some(Window {
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|                 resizable: false,
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|                 mode: WindowMode::BorderlessFullscreen,
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|                 ..default()
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|             }),
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|             ..default()
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|         }))
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|         .add_startup_system(setup_scene)
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|         .add_startup_system(setup_music)
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|         .add_system(touch_camera)
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|         .add_system(button_handler)
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|         .run();
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| }
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| 
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| fn touch_camera(
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|     windows: Query<&Window>,
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|     mut touches: EventReader<TouchInput>,
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|     mut camera: Query<&mut Transform, With<Camera3d>>,
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|     mut last_position: Local<Option<Vec2>>,
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| ) {
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|     let window = windows.single();
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| 
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|     for touch in touches.iter() {
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|         if touch.phase == TouchPhase::Started {
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|             *last_position = None;
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|         }
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|         if let Some(last_position) = *last_position {
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|             let mut transform = camera.single_mut();
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|             *transform = Transform::from_xyz(
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|                 transform.translation.x
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|                     + (touch.position.x - last_position.x) / window.width() * 5.0,
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|                 transform.translation.y,
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|                 transform.translation.z
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|                     + (touch.position.y - last_position.y) / window.height() * 5.0,
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|             )
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|             .looking_at(Vec3::ZERO, Vec3::Y);
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|         }
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|         *last_position = Some(touch.position);
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|     }
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| }
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| 
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| /// set up a simple 3D scene
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| fn setup_scene(
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|     mut commands: Commands,
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|     mut meshes: ResMut<Assets<Mesh>>,
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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|     asset_server: Res<AssetServer>,
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| ) {
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|     // plane
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|     commands.spawn(PbrBundle {
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|         mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
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|         material: materials.add(Color::rgb(0.1, 0.2, 0.1).into()),
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|         ..default()
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|     });
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|     // cube
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|     commands.spawn(PbrBundle {
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|         mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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|         material: materials.add(Color::rgb(0.5, 0.4, 0.3).into()),
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|         transform: Transform::from_xyz(0.0, 0.5, 0.0),
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|         ..default()
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|     });
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|     // sphere
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|     commands.spawn(PbrBundle {
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|         mesh: meshes.add(
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|             Mesh::try_from(shape::Icosphere {
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|                 subdivisions: 4,
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|                 radius: 0.5,
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|             })
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|             .unwrap(),
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|         ),
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|         material: materials.add(Color::rgb(0.1, 0.4, 0.8).into()),
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|         transform: Transform::from_xyz(1.5, 1.5, 1.5),
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|         ..default()
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|     });
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|     // light
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|     commands.spawn(PointLightBundle {
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|         transform: Transform::from_xyz(4.0, 8.0, 4.0),
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|         point_light: PointLight {
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|             intensity: 5000.0,
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|             shadows_enabled: true,
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|             ..default()
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|         },
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|         ..default()
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|     });
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|     // camera
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|     commands.spawn(Camera3dBundle {
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|         transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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|         ..default()
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|     });
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| 
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|     // Test ui
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|     commands
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|         .spawn(ButtonBundle {
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|             style: Style {
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|                 justify_content: JustifyContent::Center,
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|                 align_items: AlignItems::Center,
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|                 position_type: PositionType::Absolute,
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|                 position: UiRect {
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|                     left: Val::Px(50.0),
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|                     right: Val::Px(50.0),
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|                     top: Val::Auto,
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|                     bottom: Val::Px(50.0),
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|                 },
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|                 ..default()
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|             },
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|             ..default()
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|         })
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|         .with_children(|b| {
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|             b.spawn(
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|                 TextBundle::from_section(
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|                     "Test Button",
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|                     TextStyle {
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|                         font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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|                         font_size: 30.0,
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|                         color: Color::BLACK,
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|                     },
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|                 )
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|                 .with_text_alignment(TextAlignment::Center),
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|             );
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|         });
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| }
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| 
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| fn button_handler(
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|     mut interaction_query: Query<
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|         (&Interaction, &mut BackgroundColor),
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|         (Changed<Interaction>, With<Button>),
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|     >,
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| ) {
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|     for (interaction, mut color) in &mut interaction_query {
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|         match *interaction {
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|             Interaction::Clicked => {
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|                 *color = Color::BLUE.into();
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|             }
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|             Interaction::Hovered => {
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|                 *color = Color::GRAY.into();
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|             }
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|             Interaction::None => {
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|                 *color = Color::WHITE.into();
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|             }
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|         }
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|     }
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| }
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| 
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| fn setup_music(asset_server: Res<AssetServer>, audio: Res<Audio>) {
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|     let music = asset_server.load("sounds/Windless Slopes.ogg");
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|     audio.play(music);
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| }
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